A* priority-queue request queued path-finding in unity script
- A* implementation in UnityScript
- Utilizes a Heap (prioity queue) for performance
- Queued path requests -> agents call for path & recieve a response once ready
- Heuristics
- Simple Smoothing
- Path & grid visualizations
- Effiecient pathing with max agent stress test (can handle pth request for large #AI)
- Attach PathFinder.js & GridGraph to empty gameobject(s)
- Set properties on PathFinder
- props collision, enemies layers = obstacles to avoid
- Attach AiPathAgent.js & SimpleAiController.js to path recievers....SimpleAiController extends PathReciever.js
- Set target...PathReciever.js can be extnded to a class where target is auto found ..etc
- FunnelSmooth has not been implemented.