feat: Manage game downloads with a centralized queue - #1651
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Introduces a global download management system to ensure only one game download is active across all integrated services (Steam, Epic, GOG, Amazon) at any given time. This improves resource management and user experience by: - Automatically pausing other active downloads when a new download is initiated. - Automatically resuming the next available paused download once the current active download completes or is paused / cancelled.
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Description
Introduces a global download management system to ensure only one game download is active across all integrated services (Steam, Epic, GOG, Amazon) at any given time.
This improves resource management and user experience by:
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Type of Change
Checklist
#code-changes, I have discussed this change there and it has been green-lighted. If I do not have access, I have still provided clear context in this PR. If I skip both, I accept that this change may face delays in review, may not be reviewed at all, or may be closed.CONTRIBUTING.md.Summary by cubic
Add a global download queue so only one game download runs at a time across Steam, Epic, GOG, and Amazon. It auto-pauses other active downloads and resumes the next paused one when the current download completes, is paused, or is cancelled.
app.gamenative.service.GameDownloadQueuewith register/unregister APIs, per-source resume listeners, and helpers (active count, lookup); registering a download auto-pauses others, and unregistering resumes the next auto-paused one.SteamService,EpicService,GOGService, andAmazonService: downloads register on start and unregister on completion/cancel; services add/remove resume listeners on create/destroy to resume paused downloads. Updatedapp.gamenative.data.DownloadInfoto track auto-paused state, store queue IDs, support an auto-resume callback, and self-unregister on manual pause/cancel to advance the queue.Written for commit 293311b. Summary will update on new commits.