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Rewrite float construction to be more legible and properly account for the sticky bit. Previous implementation was truncating it, giving trouble on some values.
There is an implicit leading bit in the `precisionBits`, which we must account for when specifying the max output digits of `dragon4`. Since all problems with float parsing _and_ rendering are now resolved, we re-enable tho float fuzztests.
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Both parsing and rendering of
@r*floats had some precision issues. For some values, the parsed bigint would be off-by-one. For some values, the rendered literal would be off-by-one-fraction. This broke round-tripping, and was mismatching with hoon behavior.Here, we rewrite
construct()wholesale. This gains us legibility and lets us fix the root cause elegantly, rather than patching over the problem with a spot-the-mistake branch in the code.(Arguably legibility gains don't matter since this is essentially write-once code. I haven't tested for perf, but never did that that for the old implementation either.)
We also tweak the "output size" argument we pass to
dragon4()so that we render at the correct, expected precision.We add specific regression test cases for this, and re-enable fuzzing for float auras.