Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
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Updated
Oct 19, 2025 - C++
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Game engine playground.
Normal mapping with parallax occlusion mapping and self-shadowing sample code
Interactive WebGL2 demo of the parallax-mapping family: normal mapping through parallax occlusion mapping to silhouette-cutting relief, side by side on one surface, with measured costs. Single file, no build step.
Tech4Lab — laboratorio experimental sobre RBDOOM-3-BFG (id Tech 4 + Vulkan) para un juego standalone con assets CC0
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