Posture API & Graphic Api & Particle Api#197
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PostureCommon(Recreation), 100.0% *Testing *Cleanup 1 *Attempt to fix Shadow KDV Glider Bug *Vehicle Enter on Spawn Fixed (Adjusted m_radius for Zock a little, depends on fps) *Deque class (not tested) *Entity & EntityRef & EntityWrapper (all of them fixed) *Config::DisableEdgeGrabLeftover -> Edge Oscallation experimental fix *BodyHavok Experimental Delta Fix *Silver Psycho Fix(Removed due BodyHavok Fix) *Aqa Mercury API *Cleanup 2 closes issue sonicnext-dev#96 closes issue sonicnext-dev#33 *New Code Config::AlwaysResetSpringState *classes have been updated : Object2, CommonObject, *Fixed SoX::AI::StateMachine, new class SoX::AI::State,Player::State::CommonSprintTemplate closes issue sonicnext-dev#26 *New Codes : AllowSpinDashJump, DisableMachStateLockInput(Blue Gem), AlwaysBlueGem(allow to using blue for states like spindash, kick ...) RTTI API Graphics API Particle API
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PostureCommon(Recreation), 100.0%
*Testing
*Cleanup 1
*Attempt to fix Shadow KDV Glider Bug
*Vehicle Enter on Spawn Fixed (Adjusted m_radius for Zock a little,
depends on fps)
*Deque class (not tested)
*Entity & EntityRef & EntityWrapper (all of them fixed)
*Config::DisableEdgeGrabLeftover -> Edge Oscallation experimental fix
*BodyHavok Experimental Delta Fix
*Silver Psycho Fix(Removed due BodyHavok Fix)
*Aqa Mercury API
*Cleanup 2
closes issue #96
closes issue #33
*New Code Config::AlwaysResetSpringState
*classes have been updated : Object2, CommonObject,
*Fixed SoX::AI::StateMachine, new class SoX::AI::State,Player::State::CommonSprintTemplate
closes issue #26
*New Codes : AllowSpinDashJump, DisableMachStateLockInput(Blue Gem),
AlwaysBlueGem(allow to using blue for states like spindash, kick ...)
RTTI API