Client-side changes to make multiplayer work.
Fully functional with minimal bugs.
- All base game features are replicating and working properly
- Unique interpolation system inspired by the id Tech 3 networking model
- Extremely efficient bandwidth usage
- Headless client to off-load AI (see Fika-Headless repo)
- Base game bug fixes that have been unfixed for years
- Base game performance fixes
- DNS support
- Works with all mods that are developed without hacky workarounds
Fika is meant to be ran on Windows 10/11. Any other OS might work, but is not officially supported nor do we develop for them. Please respect this when creating an issue/bug report.
You are free to fork, improve and send PRs to improve the project. Please try to make your code coherent for the other developers. It is recommended to check in with our developers on Discord before spending time on a pull request, so that no time is wasted on unwanted features.
- Copy-paste the contents of
EscapeFromTarkov_Data/Managed/intoReferences/ - Copy-paste from SPT.Modules
project/Shared/Hollowed/hollowed.dllintoReferences/
| Tool | Action |
|---|---|
| PowerShell | dotnet build |
| VSCode | Terminal > Run Build Task... |
You have to create a References folder and populate it with the required
dependencies from your game installation for the project to build.
This project is licensed under CC BY-NC-SA 4.0.
| Project | License |
|---|---|
| SPT.Modules | NCSA |
| SIT | NCSA (Forked from SIT.Client master:9de30d8) |
| Open.NAT | MIT (for UPnP implementation) |
| LiteNetLib | MIT (for P2P UDP implementation) |
