Removed sqare roughness from principled material conversion - #151
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Removed sqare roughness from principled material conversion#151BritishTeapot wants to merge 1 commit into
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This PR fixes the incorrect conversion of roughness values in principled BSDFs. The old code wrongly assumed Mitsuba 3 uses alpha for roughness, and blender uses sqrt roughness. However, in reality both of them use sqrt roughness. For more detail, see #122 .
This PR removes the squaring of blender's roughness values when converting to principled BSDF.