fix(mesh): null-check getMeshNode in handleFromRadio#10431
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NodeDB::getMeshNode returns nullptr legitimately under heap pressure (see NodeDB::isFull and updateFrom early-out paths). The condition at MeshService.cpp:97 dereferenced the result directly to read has_user, so every received decoded packet from a new node could crash on a device near pool exhaustion. Restructure with an init-statement so the node is fetched once and the rest of the predicate short-circuits on null.
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Pull request overview
Fixes a potential null-pointer dereference in MeshService::handleFromRadio() when processing decoded packets from nodes that may not be present in the NodeDB (e.g., under low-memory / full-DB conditions), preventing a crash while deciding whether to proactively send NodeInfo.
Changes:
- Refactors the NodeInfo-send predicate to fetch the sender node once using a C++17 init-statement.
- Adds a null check (
senderNode && ...) before readingsenderNode->has_user, ensuring safe short-circuiting whengetMeshNode()returnsnullptr.
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NodeDB::getMeshNode returns nullptr legitimately under heap pressure
(see NodeDB::isFull and updateFrom early-out paths). The condition at
MeshService.cpp:97 dereferenced the result directly to read has_user,
so every received decoded packet from a new node could crash on a
device near pool exhaustion. Restructure with an init-statement so the
node is fetched once and the rest of the predicate short-circuits on
null.
Split out from #10424 per @thebentern's request — single-concern PR.
Build verification
pio run -e t-deck-tftsucceeds, no new warnings.Attestations
t-deck-tftonly.