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jdf/cocoagain

Core Graphics + MetalKitCommon Lisp REPL

Read eval graphics loop, take two! In the grand tradition of (but much less sophisticated than):

Also see the very half-baked jdf/render which uses BGFX and Clojure, and repl-frame from jdf/comfort which uses Swing and Clojure.

Other notable projects:

Getting started

make -C C See example.lisp.

TODO

  • more Metal resource management
  • test multi-shader scene incl blending
  • dynamic controls view, value binding? vs immediate mode something?

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Core Graphics + MetalKit — Common Lisp REPL

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