Core Graphics + MetalKit — Common Lisp REPL
Read eval graphics loop, take two! In the grand tradition of (but much less sophisticated than):
- https://github.com/cbaggers/cepl
- https://github.com/byulparan/cl-visual (cl-nextstep was the starting point for this project!)
- https://github.com/digego/extempore
- https://www.shadertoy.com/
- https://github.com/oakes/play-cljc
Also see the very half-baked jdf/render which uses BGFX and Clojure, and repl-frame from jdf/comfort which uses Swing and Clojure.
Other notable projects:
make -C C
See example.lisp.
- more Metal resource management
- test multi-shader scene incl blending
- dynamic controls view, value binding? vs immediate mode something?