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New effect: Plow Through The Traffic - #281

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New effect: Plow Through The Traffic#281
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@gromchek

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#261
I tried to recreate push cars like in "Highjack" mission but it didn't work properly.
Right now in the effect pushing work only for player. I'll try to do this for everyone

@gromchek
gromchek force-pushed the new_effect_plow_through_the_traffic branch from af21bdb to b5c19e3 Compare January 26, 2024 18:44
@Lordmau5

Lordmau5 commented Aug 4, 2024

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Actually getting around to looking at your PRs again and preparing a new version of the mod (since I've not done that all this time with all your new effects)

Apologies for that.


As for this, it weels a bit... weird? As in, like a... weaker "Force Field" instead of when you actually hit them...

Not sure if it might be better to hook the collission event and handling it through that?

@gromchek

gromchek commented Aug 4, 2024

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Not sure if it might be better to hook the collission event and handling it through that?

I will think about it. Also thanks for release the new version of mod

@Lordmau5 Lordmau5 added this to the 3.2.3 milestone Aug 5, 2024
@gromchek

gromchek commented Aug 8, 2024

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Not sure if it might be better to hook the collission event and handling it through that?

I tested collision event. Everything works fine except one thing: player's car takes damage, too and move a bit.
I tried make a hook on CPhysical::ApplyCollision but game crashed.

@Lordmau5 Lordmau5 removed this from the 3.3.0 milestone Jun 27, 2025
@gromchek
gromchek force-pushed the new_effect_plow_through_the_traffic branch from b5c19e3 to bbf0c65 Compare July 13, 2025 10:21
@gromchek

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Now I did it in the right way. Code almost identical to original mission

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2 participants