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Implement Weighted Role Selection System #253
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65b3391
Implement weighted role selection system
AmongUsafk 78a66cc
Enhance role tracking with disconnection handling and list size limit
AmongUsafk d017c9e
Enhance role tracking with disconnection handling and list size limit
AmongUsafk 268b6ad
Fix an common issue that MaxRoleHistoryListSize is not used and throw…
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This should probably happen at the start of the game and not the end as the final roles people end up with are not the same as those they initially were assigned and we only care about those original roles.
Additionally, I'm not sure how PlayerIds are handled in Among Us so doing it at game start may handle situations like disconnects better?
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well, no this affect end game because you can see there is a harmony patch to patch the end game
[HarmonyPatch(typeof(EndGameManager), nameof(EndGameManager.Start))]and about player id is a bit complicated
i don't think so that will make disconnects better
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I understand that currently it's targeting the end of the game, I'm suggesting that instead targeting the start of the game would make more sense due to the switching of roles and potentially disconnects (though the latter point you're saying doesn't matter). Conceptually it still makes more sense to me to save this stuff pretty much the moments it is generated
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what do you mean by "genereted" ?there
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When the original roles are randomly rolled and assigned.