-
Notifications
You must be signed in to change notification settings - Fork 5.5k
JIT: Merge all RETURN/THROW blocks #128515
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Draft
BoyBaykiller
wants to merge
4
commits into
dotnet:main
Choose a base branch
from
BoyBaykiller:deduplicate-all-return-throw-blocks
base: main
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
+131
−144
Draft
Changes from 1 commit
Commits
Show all changes
4 commits
Select commit
Hold shift + click to select a range
f30defb
* call tailMergePreds repeatedly
BoyBaykiller a922217
Merge branch 'main' of https://github.com/dotnet/runtime into dedupli…
BoyBaykiller 77b2d48
* process all sets of matchedCandidates at once in tailMerge instead …
BoyBaykiller a679d91
* partition matches to be continous in memory and skip them instead o…
BoyBaykiller File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -5457,48 +5457,48 @@ PhaseStatus Compiler::fgHeadTailMerge(bool early) | |
| } | ||
| }; | ||
|
|
||
| ArrayStack<BasicBlock*> retOrThrowBlocks(getAllocator(CMK_ArrayStack)); | ||
|
|
||
| // Visit each block | ||
| // Tail merge predecessors | ||
| // | ||
| for (BasicBlock* const block : Blocks()) | ||
| { | ||
| iterateTailMerge(block); | ||
| if (block->isEmpty()) | ||
| { | ||
| continue; | ||
| } | ||
| } | ||
|
|
||
| if (block->KindIs(BBJ_THROW)) | ||
| { | ||
| retOrThrowBlocks.Push(block); | ||
| } | ||
| else if (block->KindIs(BBJ_RETURN) && (block != genReturnBB)) | ||
| // Deduplicate RETURN blocks | ||
| // | ||
| do | ||
| { | ||
| predInfo.Reset(); | ||
| for (BasicBlock* const block : Blocks()) | ||
| { | ||
| // Avoid splitting a return away from a possible tail call | ||
| // | ||
| if (!block->hasSingleStmt()) | ||
| if (block->isEmpty()) | ||
|
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This check was here before, but I dont think we actually need it. Because we only accept RETURN or THROW blocks and these should never be empty? |
||
| { | ||
| continue; | ||
| } | ||
|
|
||
| if (block->KindIs(BBJ_THROW)) | ||
| { | ||
| predInfo.Push(PredInfo(block, block->lastStmt())); | ||
| } | ||
| else if (block->KindIs(BBJ_RETURN) && (block != genReturnBB)) | ||
| { | ||
| Statement* const lastStmt = block->lastStmt(); | ||
| Statement* const prevStmt = lastStmt->GetPrevStmt(); | ||
| GenTree* const prevTree = prevStmt->GetRootNode(); | ||
| if (prevTree->IsCall() && prevTree->AsCall()->CanTailCall()) | ||
| // Avoid splitting a return away from a possible tail call | ||
| // | ||
| if (!block->hasSingleStmt()) | ||
| { | ||
| continue; | ||
| Statement* const lastStmt = block->lastStmt(); | ||
| Statement* const prevStmt = lastStmt->GetPrevStmt(); | ||
| GenTree* const prevTree = prevStmt->GetRootNode(); | ||
| if (prevTree->IsCall() && prevTree->AsCall()->CanTailCall()) | ||
| { | ||
| continue; | ||
| } | ||
| } | ||
| } | ||
|
|
||
| retOrThrowBlocks.Push(block); | ||
| predInfo.Push(PredInfo(block, block->lastStmt())); | ||
| } | ||
| } | ||
| } | ||
|
|
||
| predInfo.Reset(); | ||
| for (BasicBlock* const block : retOrThrowBlocks.BottomUpOrder()) | ||
| { | ||
| predInfo.Push(PredInfo(block, block->lastStmt())); | ||
| } | ||
|
|
||
| tailMergePreds(nullptr); | ||
| } while (tailMergePreds(nullptr)); | ||
|
|
||
| // Work through any retries | ||
| // | ||
|
|
||
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
The set of eligible return and throw blocks never changes, so do we need to repeatedly walk the entire block list here?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I would also think we don't need to, however when I tried to hoist that it caused asserts.
I didn't look further into it because the same approach is already done in
iterateTailMerge()and there are also multiple comments arround this code about improving algorithm efficiency.So I'd prefer properly understanding the entire code and improving efficiency in a separate PR, in the future.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
iterateTailMergejust walks the preds of a given block, not all blocks.What asserts did you see?
Uh oh!
There was an error while loading. Please reload this page.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Yeah it happens to be only the preds here and so less of an issue but the fundamental thing of not needing to regenerate the set still applies I think.
runtime/src/coreclr/jit/fgstmt.cpp
Lines 542 to 550 in 7f58900
Took a quick look, the issue might be that we don't remove entries from
predInfoafter we merged them.So it will try to merge them a second time on the second iter - and is never making any progress.
Let me see if I can fix it...