A categorized collection of 688 AI agent skills organized by domain and technology.
All skills live under SKILLS/ and follow the standard Agent Skills layout:
SKILLS/<CATEGORY>[/<SUBCATEGORY>]/<skill-folder>/
├── SKILL.md # Required — the skill itself
├── references/ # Optional — supporting docs
├── scripts/ # Optional — executable helpers
├── evals/ # Optional — evaluation cases
└── ...
| Category | Subcategories | Skills |
|---|---|---|
| AI | AGENTS, EVAL, IMAGE, LLM, ML, RAG | 52 |
| ARCHITECTURE | — | 7 |
| BUSINESS | ANALYTICS, FINANCE, LEGAL, MANAGEMENT, MARKETING, PRODUCT, STARTUP | 38 |
| CLOUD | AZURE, DEVOPS, KUBERNETES, SERVERLESS | 29 |
| DATA | — | 22 |
| DATABASE | — | 17 |
| DEVTOOLS | BUILD, DEBUGGING, DOCS, ENV, REFACTORING, REVIEW, TESTING | 116 |
| FRAMEWORKS | ALPINE, ANGULAR, ASTRO, ELECTRON, EXPO, REACT, VITE, VUE | 32 |
| GAMES | GENERAL, GODOT, HOI4, MINECRAFT, UNITY, UNREAL | 24 |
| LANGUAGES | BASH, CPP, CSHARP, ELIXIR, GO, HASKELL, JAVA, JAVASCRIPT, JULIA, KOTLIN, LUA, OTHER, PHP, PYTHON, RUBY, RUST, SCALA, SWIFT, TYPESCRIPT | 83 |
| META | — | 26 |
| MOBILE | ANDROID, CROSS, MAUI, REACT-NATIVE | 14 |
| OFFICE | — | 9 |
| RESEARCH | — | 4 |
| SECURITY | AUDIT, PATTERNS, PENTEST, REVERSE | 28 |
| SQERSTERS | — | 3 |
| WEB | 3D, BACKEND, FRONTEND, FULLSTACK, OTHER, PERFORMANCE, SCRAPING, SEO, TESTING, UI | 173 |
| WIKI | — | 6 |
| WRITING | — | 5 |
Top-level categories and what lives in each subcategory.
AGENTS/— agent frameworks, orchestration, tool design (LangChain, LangGraph, LlamaIndex, custom agents)EVAL/— LLM evaluation, eval-driven development, LLM-as-judgeIMAGE/— image generation pipelines (ComfyUI, AI Studio)LLM/— prompt engineering, structured output, LLMOps, local LLMsML/— classical ML, deep learning, MLOps (scikit-learn, PyTorch, JAX, pipelines)RAG/— retrieval, vector search, embeddings, similarity patterns
ADRs, DDD, event sourcing, pattern selection, trade-off analysis.
ANALYTICS/— product analytics, event trackingFINANCE/— quant analysis, risk metricsLEGAL/— legal/compliance advisoryMANAGEMENT/— HR, IT mgmt, scheduling, estimationMARKETING/— ads, growth, sales, ASO, launch strategyPRODUCT/— product design, PM toolkitsSTARTUP/— market sizing, MVP, financial modeling, metrics
AZURE/— Azure SDKs (AI, OpenAI, translation, transcription, projects)DEVOPS/— CI/CD, IaC, observability, incident responseKUBERNETES/— k8s architecture and deploymentSERVERLESS/— serverless platforms, Trigger.dev
pandas, big data, ETL, data quality, scientific computing, warehousing.
SQL/NoSQL design, Postgres, ORMs, optimization, schema patterns.
BUILD/— MSBuild, binlogs, build perf, templatesDEBUGGING/— strategies, error handling, smart debugDOCS/— code/API documentation generatorsENV/— devcontainers, git, GitHub, IDE, workspaceREFACTORING/— clean code, tech debt, modernizationREVIEW/— code review, auditsTESTING/— TDD, unit testing, test frameworks
ALPINE/,ANGULAR/,ASTRO/,ELECTRON/,EXPO/,REACT/,VITE/,VUE/
GENERAL/— game design, engines, abstract strategyGODOT/— Godot / GDScriptHOI4/— Hearts of Iron IV moddingMINECRAFT/— mods, plugins, datapacks, server admin, resource packsUNITY/— Unity, ECS, AI-assisted creationUNREAL/— Unreal Engine C++
One subfolder per language (Bash, C++, C#, Elixir, Go, Haskell, Java, JS, Julia, Kotlin, Lua, PHP, Python, Ruby, Rust, Scala, Swift, TypeScript, plus OTHER/).
Skill creation, scaffolding, auditing, brainstorming, project skill audits.
ANDROID/— Android, Jetpack ComposeCROSS/— cross-platform mobile patternsMAUI/— .NET MAUIREACT-NATIVE/— React Native architecture
PDF, Word, Excel, PowerPoint, Notion, Gmail, Google Calendar.
Coupled academic pipeline: deep research, paper writing, multi-perspective peer review, and end-to-end orchestration. Each skill ships its own shared/ protocols and scripts/ validators.
AUDIT/— security audits, compliance, hardeningPATTERNS/— JWT, GDPR, threat modeling, secure codingPENTEST/— red team, fuzzing, SQL injectionREVERSE/— reverse engineering, anti-RE
Skills I wrote myself. Take precedence on duplicate names when building the flat zip.
3D/— three.js, WebGL, R3FBACKEND/— APIs, GraphQL, Node, paymentsFRONTEND/— UI architecture, design taste, PWAFULLSTACK/— end-to-end app buildingOTHER/— browser extensions, bots, weather, mapsPERFORMANCE/— web perf, profilingSCRAPING/— browser automation, web/wiki/arxiv searchSEO/— SEO, AEO, GEO, schema markupTESTING/— API mocking, web testingUI/— design systems, components, CSS, animations, viz
Wiki architects, onboarding docs, changelogs, Q&A from source.
Proofreading, scientific writing.
SKILLS/
├── AI/
│ ├── AGENTS/ agent frameworks, orchestration, tool use
│ ├── EVAL/ LLM evals, eval-driven dev, judging
│ ├── IMAGE/ image generation, ComfyUI
│ ├── LLM/ prompt engineering, LLMOps, structured output
│ ├── ML/ classical ML, deep learning, MLOps
│ └── RAG/ retrieval, vector search, embeddings
├── ARCHITECTURE/ ADRs, DDD, event sourcing, system design
├── BUSINESS/
│ ├── ANALYTICS/ product analytics, tracking
│ ├── FINANCE/ risk metrics, quant analysis
│ ├── LEGAL/ legal advisory
│ ├── MANAGEMENT/ HR, IT mgmt, scheduling, estimation
│ ├── MARKETING/ ads, growth, sales, ASO
│ ├── PRODUCT/ product design, PM toolkits
│ └── STARTUP/ market sizing, MVP, financial modeling
├── CLOUD/
│ ├── AZURE/ Azure SDKs (AI, OpenAI, translation, etc.)
│ ├── DEVOPS/ CI/CD, IaC, observability, incident response
│ ├── KUBERNETES/ k8s architecture and deployment
│ └── SERVERLESS/ serverless platforms, Trigger.dev
├── DATA/ pandas, big data, ETL, scientific computing
├── DATABASE/ SQL, NoSQL, Postgres, ORMs
├── DEVTOOLS/
│ ├── BUILD/ MSBuild, binlogs, templates, build perf
│ ├── DEBUGGING/ debugging strategies, error handling
│ ├── DOCS/ code/API documentation generators
│ ├── ENV/ devcontainers, git, build, IDE, GitHub, workspace
│ ├── REFACTORING/ clean code, tech debt, modernization
│ ├── REVIEW/ code review, audits
│ └── TESTING/ TDD, unit testing, test frameworks
├── FRAMEWORKS/
│ ├── ALPINE/ Alpine.js
│ ├── ANGULAR/ Angular ecosystem
│ ├── ASTRO/ Astro
│ ├── ELECTRON/ Electron desktop apps
│ ├── EXPO/ Expo / React Native tooling
│ ├── REACT/ React, Next.js
│ ├── VITE/ Vite
│ └── VUE/ Vue.js
├── GAMES/
│ ├── GENERAL/ game design, engines, strategy
│ ├── GODOT/ Godot / GDScript
│ ├── HOI4/ Hearts of Iron IV modding
│ ├── MINECRAFT/ mods, plugins, datapacks, server admin
│ ├── UNITY/ Unity development
│ └── UNREAL/ Unreal Engine C++
├── LANGUAGES/ per-language skills (see table above)
├── META/ skill creation, auditing, brainstorming
├── MOBILE/
│ ├── ANDROID/ Android, Jetpack Compose
│ ├── CROSS/ cross-platform mobile
│ ├── MAUI/ .NET MAUI
│ └── REACT-NATIVE/ React Native architecture
├── OFFICE/ PDF, office productivity, Excel, Word, PowerPoint, Notion, Gmail, Calendar
├── RESEARCH/ academic paper writing, peer review, deep research, pipeline
├── SECURITY/
│ ├── AUDIT/ security audits, compliance, hardening
│ ├── PATTERNS/ JWT, GDPR, threat modeling
│ ├── PENTEST/ red team, fuzzing, SQL injection
│ └── REVERSE/ reverse engineering, anti-RE
├── SQERSTERS/ my own skills (made by me — SQERSTERS)
├── WEB/
│ ├── 3D/ three.js, WebGL, R3F
│ ├── BACKEND/ APIs, GraphQL, Node, payments
│ ├── FRONTEND/ UI architecture, design taste, PWA
│ ├── FULLSTACK/ end-to-end app building
│ ├── OTHER/ browser extensions, bots, weather, maps
│ ├── PERFORMANCE/ web perf, profiling
│ ├── SCRAPING/ browser automation, web/wiki/arxiv search
│ ├── SEO/ SEO, AEO, GEO, schema markup
│ ├── TESTING/ API mocking, web testing
│ └── UI/ design systems, components, CSS, animations, viz
├── WIKI/ codebase wikis, onboarding docs
└── WRITING/ proofreading, scientific writing
- By tech: jump to
LANGUAGES/<LANG>orFRAMEWORKS/<NAME>. - By task: pick the matching domain (e.g. debugging →
DEVTOOLS/DEBUGGING, SEO →WEB/SEO). - By name: search the tree — every folder is named
001-<skill-slug>.
Each folder contains a SKILL.md with the activation keywords and full instructions.
- One skill per folder.
- A skill goes in the single category that fits it best — no duplication.
- Subcategories are uppercase. Skill folders keep the
001-prefix. - Top-level categories without a clear subcategory split (e.g.
DATA,DATABASE,META) hold skills directly.
The STEERINGS/ folder holds my personal AI steering rules — open-sourced so anyone can use or adapt them.
STEERINGS/
└── SQERSTERS/ my own steering set (made by me — SQERSTERS)
├── AGENTS.md hard, non-negotiable rules — ask before any change
├── all_agent_new.md global "always do / never do" rules for every task
├── code_mastery.md how I write, review, and improve code
├── opensource.md rules for open-source / external contributions
└── project_privates.md rules for private/personal projects
| File | Purpose | Always active? |
|---|---|---|
AGENTS.md |
Hard rules. The agent must ask for approval before creating, editing, deleting, running, refactoring, or installing anything — even on small changes, and even when the user says "update" or "add". Approval is never assumed; the agent must confirm before acting. | Yes |
all_agent_new.md |
Global workflow rules: activate ≥2 relevant skills per task, scan for errors, double-check output, keep the 3 core docs (README.md, TODO.md, CHANGELOG.md) under docs/, never fabricate, never act without authorization. Defines ANALYSIS / IMPLEMENTATION / REVIEW modes. |
Yes |
code_mastery.md |
Code quality bar: KISS, single-responsibility functions, security defaults (no hardcoded secrets, parameterized queries), error handling, testing mindset, dependency hygiene, consistency with existing style. | Yes |
opensource.md |
When contributing to an external open-source project: don't touch upstream docs, find the root cause first, get explicit approval, ship a minimal fix, open a clean human-toned PR, respect licenses. | Conditional |
project_privates.md |
When the project is yours: you own the docs, can update README/TODO/CHANGELOG freely in scope, fix obvious bugs along the way — but new deps, deletions, architecture changes, and auth/crypto/payments still require approval. | Conditional |
AGENTS.md,all_agent_new.md, andcode_mastery.mdare always active.opensource.mdandproject_privates.mdare mutually exclusive — pick one based on the project:- Open-source / contributing to someone else's repo → use
opensource.md. - Your own project (full ownership) → use
project_privates.md.
- Open-source / contributing to someone else's repo → use
- Precedence on conflict (from
all_agent_new.md):- Safety & user control (hard rules in
AGENTS.md) - Context rules (
opensource.mdorproject_privates.md) - Code quality (
code_mastery.md)
- Safety & user control (hard rules in
Drop the files you want into your agent's steering folder (for example ~/.kiro/steering/) to use them.
Some agents (Kiro included) only read skill folders at the root of their skills directory — they don't recurse into category subfolders. To install this whole library into such an agent, build a flat zip first:
# From the repo root
powershell -ExecutionPolicy Bypass -File scripts\Build-SkillsZip.ps1 -ForceThis produces dist/skills.zip with every 001-* skill folder placed at the root of the archive (no AI/, WEB/, etc. wrappers). Extract the zip into the agent's skills directory and every skill is where the agent expects it.
| Script | What it does |
|---|---|
scripts/Build-SkillsZip.ps1 |
Walks SKILLS/ recursively, finds every 001-* folder containing a SKILL.md, and packs them into a flat zip at dist/skills.zip. |
scripts/Test-SkillsZip.ps1 |
Verifies the produced zip: every top-level entry is a 001-* folder, no nested 001-/001- paths, every skill has a SKILL.md, no empty folders. Exits non-zero on failure. |
# Default — skip duplicates with a warning, output to dist/skills.zip
powershell -File scripts\Build-SkillsZip.ps1 -Force
# Keep both copies of any duplicate, suffixed by category path
powershell -File scripts\Build-SkillsZip.ps1 -OnDuplicate Suffix -Force
# Stop with an error if any duplicates exist (useful in CI)
powershell -File scripts\Build-SkillsZip.ps1 -OnDuplicate Fail
# Custom output location
powershell -File scripts\Build-SkillsZip.ps1 -OutFile C:\path\to\my-skills.zip -Force
# Verify the result
powershell -File scripts\Test-SkillsZip.ps1SKILLS/SQERSTERS/ is given priority on duplicate skill names — if the same 001-<name> folder exists in both SQERSTERS/ and a community category, the SQERSTERS version is kept. Currently the only collision is 001-hoi4-skills (in GAMES/HOI4/ and SQERSTERS/).