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Pull requests list

Don't cluster light textures as decals in GPU clustering
#25424 opened Aug 16, 2026 by VitalyAnkh Contributor Loading…
Solari: Improved reflection denoising A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25423 opened Aug 16, 2026 by JMS55 Contributor Loading…
Add perp method to Dir2
#25422 opened Aug 15, 2026 by ParvePalial Loading…
Use buckets for SpriteMesh add_material cache and fix memory leak A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25421 opened Aug 15, 2026 by IceSentry Contributor Loading…
Custom materials for SpriteMesh A-Rendering Drawing game state to the screen
#25415 opened Aug 15, 2026 by cookie1170 Contributor Draft
PBR Clearcoat: Avoid division by zero A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25414 opened Aug 14, 2026 by EmbersArc Contributor Loading… 0.19.2
Update to Taffy 13 A-UI Graphical user interfaces, styles, layouts, and widgets C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25413 opened Aug 14, 2026 by ickshonpe Contributor Loading… 0.20
Mitigate insertion performance regression A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25408 opened Aug 14, 2026 by JaySpruce Member Loading… 0.20
Elaborate on what "Trolling" is in practice in the Code of Conduct. A-Meta About the project itself D-Straightforward Simple bug fixes and API improvements, docs, test and examples X-Needs-SME This type of work requires an SME to approve it.
#25399 opened Aug 13, 2026 by fallible-algebra Member Loading…
Add more GPU tracing spans A-Diagnostics Logging, crash handling, error reporting and performance analysis A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#25398 opened Aug 13, 2026 by Lampan-git Contributor Loading…
Answer paste keystrokes from the paste event on wasm A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets O-Web Specific to web (WASM) builds S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25396 opened Aug 13, 2026 by Cyannide Contributor Loading…
Resolve the text input shortcut layout at runtime on wasm A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Web Specific to web (WASM) builds S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25395 opened Aug 13, 2026 by Cyannide Contributor Loading…
bevy_color: Unclamp with_luminance and fix the Laba to Lcha conversion A-Color Color spaces and color math C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25394 opened Aug 13, 2026 by stuartparmenter Contributor Loading…
bevy_color: Add a primaries module with chromaticities and RGB conversion matrices A-Color Color spaces and color math C-Feature A new feature, making something new possible S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25393 opened Aug 13, 2026 by stuartparmenter Contributor Loading…
impl EntityCommand for Arc<dyn Fn(EntityWorldMut) ...> A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25391 opened Aug 13, 2026 by Person-93 Contributor Loading…
bevy-ui: Fix crash when despawning a Node that had its ChildOf removed. A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25386 opened Aug 13, 2026 by CyberspaceDreamn Loading… 0.19.2
Bevy curve A-Math Fundamental domain-agnostic mathematical operations C-Code-Quality A section of code that is hard to understand or change S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#25380 opened Aug 12, 2026 by JasmineLowen Contributor Loading…
1 task done
Fix wireframe specialization A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25376 opened Aug 12, 2026 by blaind Contributor Loading…
bevy_color: LinearRec2020 A-Color Color spaces and color math C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25373 opened Aug 12, 2026 by stuartparmenter Contributor Loading…
Add the Zero-Day large-scene example A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#25371 opened Aug 11, 2026 by stuartparmenter Contributor Loading…
Fix incorrect Mesh2d world normal and tangent computation A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#25369 opened Aug 11, 2026 by kevthedawg Loading… 0.20
Fix spot light degenerate outer angle A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25368 opened Aug 11, 2026 by Saratii Contributor Loading… 0.20
ProTip! What’s not been updated in a month: updated:<2026-07-15.