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Labels

Labels

  • A-Text

    Rendering and layout for characters
  • A-Time

    Involves time keeping and reporting
  • A-Transform

    Translations, rotations and scales
  • A-UI

    Graphical user interfaces, styles, layouts, and widgets
  • A-Utils

    Utility functions and types
  • A-Windowing

    Platform-agnostic interface layer to run your app in
  • C-Benchmarks

    Stress tests and benchmarks used to measure how fast things are
  • C-Bug

    An unexpected or incorrect behavior
  • C-Code-Quality

    A section of code that is hard to understand or change
  • C-Dependencies

    A change to the crates that Bevy depends on
  • C-Design-Doc

    A design document intended to shape future work
  • C-Docs

    An addition or correction to our documentation
  • C-Examples

    An addition or correction to our examples
  • C-Feature

    A new feature, making something new possible
  • C-Goal

    Something big or high-value that the Bevy Organization wants to accomplish. FOR SME USE ONLY!
  • C-Machine-Specific

    This bug is isolated to specific hardware or driver configurations
  • C-Performance

    A change motivated by improving speed, memory usage or compile times
  • C-Refinement

    Improves output quality, without fixing a clear bug or adding new functionality.
  • C-Startup

    A crash that occurs when first attempting to run a Bevy app
  • C-Testing

    A change that impacts how we test Bevy or how users test their apps
  • C-Tracking-Issue

    An issue that collects information about a broad development initiative
  • C-Usability

    A targeted quality-of-life change that makes Bevy easier to use
  • D-Async

    Deals with asynchronous abstractions
  • D-Complex

    Quite challenging from either a design or technical perspective. Ask for help!
  • D-Domain-Agnostic

    Can be tackled by anyone with generic programming or Rust skills
  • D-Domain-Expert

    Requires deep knowledge in a given domain
  • D-Macros

    Code that generates Rust code
  • D-Modest

    A "normal" level of difficulty; suitable for simple features or challenging fixes
  • D-Shaders

    This code uses GPU shader languages
  • D-Straightforward

    Simple bug fixes and API improvements, docs, test and examples