This prefab lets you create visual portals in VRChat worlds that can be looked through, walked through, fallen through, and appear as high quality as a Mirror. Even pickups can be thrown through the portals!
UdonPortals.Demo.mp4
Or view all releases & download .unitypackage
- Install UdonPortals into your VRC World project through VCC or directly through a .unitypackage.
- Drag two "ExampleFramedPortal" prefab instances from the Packages/UdonPortals/Prefabs folder into your scene.
- In each framed portal instance, there is a child object named "Portal". It is a good idea to rename each of these to something different, e.g. "Portal A" and "Portal B".
- Ctrl-select both of the portal child objects. With both selected, in the Inspector, click "Pair These Two Selected Portals".
That's it! The portals will look black in the editor, but will work in Play Mode and in-game. I suggest looking at the provided example scene for more details.
Documentation is available on the Wiki page.
Also take a look at the Known Issues page.
Created by aurycat. Thanks to Nestorboy, Merlin, kingBigfootia, Esska, Superbstingray, KitKat, and my patient friends who helped me test it over and over :)
Check out my Portals Prefab Demo world on VRChat to see some examples of what you can make with this prefab.
This prefab is released under the MIT license. Attribution is not required, but much appreciated!