set start_position as current_pos and make sure the joints with enabled torque#79
Open
onionsflying wants to merge 1 commit into
Open
set start_position as current_pos and make sure the joints with enabled torque#79onionsflying wants to merge 1 commit into
onionsflying wants to merge 1 commit into
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
I designed a trajectory by myself instead of MoveIt!. And I noticed the big position error during the motion. So I thought we should set start_position as current_pos to reduce the accumulated error.
Then I found a problem: If man doesn't set torque as enabled until a trajectory action is active, the velocity can be huge when the torque is set as enabled. So I added some code to set torque as enabled before the motion begins.