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3 changes: 1 addition & 2 deletions arena.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1195,8 +1195,7 @@ function CharacterHP:draw()
end
graphics.pop()

if state.cooldown_snake then
if table.any(non_cooldown_characters, function(v) return v == self.parent.character end) then return end
if state.cooldown_snake and self.parent.has_cooldown then
local p = self.parent
graphics.push(p.x, p.y, 0, self.hfx.hit.x, self.hfx.hit.y)
if not p.dead then
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1 change: 0 additions & 1 deletion main.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1017,7 +1017,6 @@ function init()
}

non_attacking_characters = {'cleric', 'stormweaver', 'squire', 'chronomancer', 'sage', 'psykeeper', 'bane', 'carver', 'fairy', 'priest', 'flagellant', 'merchant', 'miner'}
non_cooldown_characters = {'squire', 'chronomancer', 'psykeeper', 'merchant', 'miner'}

character_tiers = {
['vagrant'] = 1,
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