Fix negative def decrease dmg#17
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Since this only applies to negative numbers, I believe this fix reverses the intended damage calculation. Currently negative defenses close to 0 have damage multipliers slightly greater than 1 [dmg*(2-(1-e))], while large negative defenses have damage multipliers closer to 2 [dmg*(2-e)]. |
I believe it should be like that. But because in the case of negative defense the fraction (100/(100 + NEGATIVE)) actually gets bigger, as the defense gets more negative, because the denominator approaches 0. |
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