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Releases: ZoneDevelopement/ZonePractice-Pro

ZonePractice Pro 7.6.0-SNAPSHOT

25 May 16:45
8024030

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🚀 New Features & Gameplay Additions

  • New Content & Ladders: * Added a brand new "Sword" kit/ladder (now configured to load by default).
    • Added 4 new death effects.
  • Gameplay Mechanics:
    • Customizable Hearts: Implemented a hearts setting to enforce custom maximum health limits for ladders during fights.
    • Fractional Cooldowns: Changed all match cooldown settings to doubles to support precise fractional cooldowns.
    • Chat Isolation: Implemented dedicated chat isolation for players inside matches or FFA arenas.
    • Ender Pearl Improvements: Prevented ender pearls from being thrown if the cooldown is set to 0.0 at the start of a match, or if the match round is not yet live.
  • Command Enhancements:
    • Added /practice reload argument to dynamically reload static configuration files.
    • Moved the hologram commands (/hologram) under the main /practice command as an argument and added a hologram teleport command.
    • Modified the extra items command logic to execute as the player rather than through the console.

🎨 UI, Visuals & Chat (MiniMessage & Hex Support)

  • Text & Color Engine Upgrade: * Implemented full MiniMessage and Hex/Legacy color code support across GUIs, lobby items, group prefixes, and suffixes.
    • Fixed rendering bugs regarding italics and gradient text formats (<gradient:#hex>) in group prefixes.
  • Nametags & Tablist:
    • Rewrote the nametag system to support TextDisplay with the MiniMessage format.
    • Enhanced PlayerLoadEvent handling to correctly re-apply lobby nametags upon player load and fixed nametag visibility issues when players are sneaking.
    • Refactored the tablist integration.
  • GUI & Scoreboard Enhancements:
    • Added toggleable prefixes and suffixes directly within the Profile Settings GUI.
    • Updated the Ladder Settings GUI to support additional layout sizes, custom icon editing, and customized Sumo Rackets paths.
    • Updated the scoreboard library to version 2.7.4; fixed sidebar loading bugs during world changes, added a sidebar toggle configuration, and resolved issues with unfilled round symbols rendering incorrectly.

⚙️ Party & Match Management

  • Custom Kits: Added custom kit support for Party matches and Brackets, ensuring layouts reset properly. Added a configuration option to preserve custom kits when a ladder is disabled.
  • Party FFA: Added a center setting for Party FFA arenas along with corresponding updated commands.
  • Lobby Interactions: Added an allow-lobby-interact configuration option to toggle player interactions in the lobby.

🔧 Bug Fixes

  • Block & Map Rollbacks: Fixed block registration/reset issues, door rollback failures, and implemented a new rollback mechanic featuring a configurable multiplier.
  • Inventory Handling: * Completely refactored inventory handling logic.
    • Fixed off-hand inventory reset logic when teleporting back to the lobby.
    • Removed the inventory clearing triggers during player world teleports.
    • Fixed a bug preventing items from dropping properly on player death.
  • GUI & Menu Patches: Fixed a slot selection issue, corrected parsing errors in the profile loader, fixed the destroyable blocks GUI moving exploit, and patched a bugged flying icon in the player settings menu.
  • Leaderboards & Placeholders: Fixed sidebar/nametag group placeholders, repaired ladder icons text in queues, and corrected the ELO leaderboard display name to accurately show "Win Leaderboard".
  • Duplication & Progression: Fixed a party chat message duplication bug and resolved issues with the practice EXP and clear ELO command arguments.
  • Match Stability: * Fixed crystal blocking caused by spectators.
    • Fixed fire tracking issues and refactored arena copying mechanics.
    • Fixed a bug where players weren't properly removed from live matches on rejoin if they disconnected while a duel request was being accepted.

💻 Optimization, Refactoring & Backend

  • Memory & Performance: Cleaned up metadata clearing methods and optimized the profile custom kit GUI loading system to significantly free up RAM.
  • Thread Safety: Fixed a potential deadlock scenario and corrected an Array Index Out of Bounds error.
  • Data & Config Persistence: * Refactored Profile handling.
    • Fixed profiles defaulting incorrect worldtime values and fixed leaderboard handling for offline players.
    • Ensured custom config keys are completely preserved on BoostedYAML version updates.
    • Shaded the MariaDB driver to prevent classpath conflicts with external plugins.
  • Code Cleanliness: Removed all legacy telemetry logger references across multiple classes, simplified arena-side build limit checks, cleaned up player join/quit messaging, and fixed missing break statements within the PartySettingsGui switch logic.
  • Dependencies & Compatibility: Added full compatibility support for Minecraft version 26.1 (up to 26.1.2) and updated the reusable GitHub Build workflows.

ZonePractice Pro 7.5.0-SNAPSHOT

15 Apr 06:11
4cd44bf

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NEW FEATURES AND ADDITIONS

  • Implemented a brand new Client-Side TextDisplay nametag system with full MiniMessage (Hex/Gradient) support.
  • Added custom kit support for Party matches (Party FFA / Split).
  • Added a new default "Sword" kit.
  • Added 4 new Death Effects.
  • Added a /practice reload command argument to dynamically reload static configuration files.
  • Added toggleable prefix and suffix options to the Profile Settings GUI.
  • Added a toggle for the sidebar in the configuration files.

IMPROVEMENTS AND MECHANICS UPDATES

  • Completely refactored the inventory handling logic.
  • Completely rewrote and stabilized the ActionBar logic, including a new built-in debugger and support for first-time join players.
  • Implemented new, highly configurable arena rollback mechanics with a customizable multiplier.
  • Changed all match item cooldown settings to double values to support fractional (decimal) cooldowns.
  • Changed the "Drop Inventory" setting to act as a global configuration across all match types.
  • Refactored the /hologram command to act as a sub-command under the main /practice command.
  • Improved arena copying logic for better boundary accuracy and stability.
  • Enhanced format handling for MiniMessage, hex colors, and gradients across GUIs, sidebars, lobby items, and group prefixes.
  • Changed the ELO leaderboard naming convention to "Win" leaderboard.
  • Cleaned up the /prac exp, extra inventory item, and elo command logic.
  • Prevented the server from clearing player inventories upon world teleports.
  • Expanded placeholder support for player nametags.

BUG FIXES

  • Fixed an issue where End Crystals could be blocked by invisible spectators.
  • Fixed a bug causing party chat messages to duplicate.
  • Fixed an issue causing player items to improperly drop upon death.
  • Fixed off-hand inventory reset logic failing when teleporting back to the lobby.
  • Fixed nametag rendering issues when a player is sneaking.
  • Fixed fire tracking and door rollback failures at the end of matches.
  • Fixed an issue where destroyable blocks could be moved within GUIs.
  • Fixed sidebar load bugs upon world changes.
  • Fixed persistent saving for player cooldowns.
  • Fixed broken italic formatting in GUIs and ladder icon text issues in the queue and leaderboard menus.
  • Fixed missing nametags on lobby load by re-applying them via the PlayerLoadEvent.
  • Fixed multiple GUI bugs, including canceling unintended double-clicks and resolving issues within the LadderCreateGui.
  • Fixed various ArrayOutOfBounds errors and parsing issues within the Profile Loader.

PERFORMANCE AND BACKEND

  • Optimized metadata clearing methods and Profile Custom Kit GUI loading to significantly free up RAM.
  • Updated the scoreboard/sidebar library to version 2.7.4 and updated other internal dependencies.
  • Added support and configuration for version 26.1 (1.20.6 / 1.21+ compatibility).
  • Updated internal telemetry data collection logic.
  • Updated GitHub reusable build workflows.
  • Bumped project version to 7.5.0-SNAPSHOT.

CREDITS

Co-authored by MISHA
Co-authored by yowsef
Authored by Nandor Dukat

ZonePractice Pro 7.4.0-SNAPSHOT

04 Apr 08:48
9882a16

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NEW FEATURES AND ADDITIONS

  1. Added Match History system with recording capabilities and a GUI menu utilizing player heads
  2. Implemented a multiple queue system and custom kit queue commands
  3. Added a nick command and completely rewrote the nametag logic
  4. Added GUI click sounds for a better user experience
  5. Added a kit selector to FFA and expanded the leave command to support spectators and FFA
  6. Added temporary build return logic to TNT Sumo

SETTINGS AND CUSTOMIZATION

  1. Added health below name and windcharge cooldown settings to custom player kits
  2. Added title and delay settings to Spleef
  3. Changed the hit delay setting to an attack cooldown modifier
  4. Added scale and decimal visibility settings to the health below name display
  5. Added a multi round start countdown setting to PearlFight
  6. Added health below name to FFA settings

IMPROVEMENTS AND MECHANICS UPDATES

  1. Upgraded TNT Sumo logic with new knockback mechanics and changed TNT earn logic to an attack based system
  2. Added MiniMessage support for groups and nametags while removing legacy named colors
  3. Extended sidebar display capabilities to support the new MiniMessage nick system
  4. Updated the rekit feature to load the preconfigured layout chosen by the player
  5. Added multi round match subtitles to display scores
  6. Added FFA arena support for previously assigned ladders
  7. Adjusted nametag colors to map to the closest hex value
  8. Added titles to duel events

BUG FIXES

  1. Resolved TNT damage issues on TNT Sumo and Fireball Fight ladders
  2. Fixed ActionBar disappearance bug and refactored the underlying runnable
  3. Fixed a recurring issue where hunger would not disable correctly
  4. Resolved shield and spear interaction problems
  5. Fixed concurrent modification exceptions along with various NullPointer and ClassCast exceptions
  6. Fixed sidebar name resolution issues
  7. Corrected double title show glitch on round end
  8. Fixed division ranked inconsistencies
  9. Fixed the ladder settings handler
  10. Prevented duel requests from triggering on NPCs while allowing normal NPC interaction

DEVELOPMENT AND TELEMETRY

  1. Updated telemetry logging and added debug logging capabilities
  2. Changed GitHub release logic and updated reusable build workflows
  3. Refactored MatchHistoryCommand to utilize LanguageManager
  4. Updated version to 7.4.0 SNAPSHOT
  5. Updated gitignore

CREDITS

Co authored by @lokspel
Co authored by @aboreda12
Authored by Nandor Dukat

ZonePractice Pro 7.3.0-SNAPSHOT

27 Mar 15:02
2ecbcbb

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ZonePractice Pro Development Build Changelog

New Features

  1. Added the Custom Kit Queue system allowing players to host their own kits for others
  2. Introduced Lobby Movement cosmetics including lunge 6 level spear and waterless riptide trident options
  3. Launched Shulker Box support for custom kits with a dedicated editor interface
  4. New Ladder settings are available for round transitions such as Round End Delay and victory titles
  5. Fresh default gamemodes became available under the names Crystal and Spear plus MLGRush and TNT Sumo
  6. Full Armor Trim and shield customization along with spectacular death effects were added to the system
  7. Telemetry support was integrated for statistics collection and website integration

Bug Fixes

  1. Fixed several NullPointerException errors during NPC damage and division queries
  2. Eliminated hologram duplication by completely rewriting the update logic
  3. Renewed the Arena Rollback system which now correctly handles fire and falling blocks
  4. Fixed the block placement bug that prevented activity above the build limit
  5. Fireball and TNT knockback rates now meet modern PvP expectations
  6. Resolved spectator mode sticking and invisibility bugs during match transitions
  7. Fixed arrows disappearing immediately upon hitting the ground

Technical Improvements and Refactoring

  1. The project transitioned to Java 25 and updated the FAWE and PacketEvents libraries
  2. Item saving now uses Base64 based serialization for stability
  3. Faster arena cloning with async chunk loading and optimized deletion logic
  4. Expanded developer API for accessing player nametags and data
  5. Standardized package names and removed legacy 1.8 code snippets
  6. More efficient GUI refreshing and leaderboard handling reduces server load
  7. The README documentation was updated with the GitBook link and Java 25 compilation guide

ZonePractice Pro v7.2.0-SNAPSHOT

21 Mar 20:19
1fd7e72

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✨ New Features

  1. Added new match types for the Sumo game mode
  2. Implemented MLG Rush and TNT Sumo as default ladder types
  3. Added a global apply all tier functionality for armor trims
  4. Added a toggleable Block Return Delay ladder setting and refactored PearlFight and BattleRush to support it
  5. Implemented a dynamic category system for the queue GUIs

🐛 Bug Fixes

  1. Fixed a bug where armor trims only applied to armor pieces that already had ItemMeta
  2. Fixed internal implementation errors for the MLG Rush game mode
  3. Fixed persistent data saving for the Block Return Delay setting
  4. Fixed an exploit allowing players to fly during events
  5. Fixed the lightning death effect and increased the visual scale of all death effects

🚀 Improvements

  1. Updated default configuration files for Bridges BedWars MLG Rush and BattleRush to support new items and match types
  2. Overhauled the TNT Sumo explosion knockback physics and trajectory logic
  3. Added support for placing blocks from the offhand
  4. Implemented a reset build after round mechanic for building modes

🔧 Other Changes

  1. Cleaned up the codebase by completely removing unused files
  2. Removed the Party FFA match type from the default configurations
  3. Disabled BattleRush by default and adjusted its configuration
  4. Updated project version to the 7.2.0 snapshot

ZonePractice Pro v7.1.0-SNAPSHOT

19 Mar 18:28
69bee25

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✨ New Features

  1. Added a toggleable FFA setting to restore full health upon killing an opponent
  2. Implemented a party member limit per group
  3. Added a comprehensive cosmetics system featuring Armor Trims and Shield Customization
  4. Added Death Effects cosmetics
  5. Added a cosmetic permission reset feature and included a reset option in the main GUI
  6. Added an automatic removal mechanic for empty soup bowls
  7. Added new configuration rules for lobby protection making interactions fully toggleable
  8. Removed the weight class toggle for ladders that cannot support both formats
  9. Modernized default ladder configurations

🐛 Bug Fixes

  1. Fixed a bug related to event hosting statistics
  2. Fixed a NullPointerException when using the tracker item
  3. Fixed a NullPointerException during boxing statistic data fetching
  4. Fixed an issue with soup regeneration in FFA modes
  5. Fixed a bug where spectators would remain stuck after an arena rollback finished
  6. Fixed rollback handling for nonsolid blocks and added rollback priority sorting
  7. Fixed lobby protection elements including velocity rules and knockback physics
  8. Prevented arrow hit messages from displaying when the damage event is cancelled
  9. Fixed a visual bug where armor trims were applied to the wrong armor piece
  10. Fixed temporary build ladders so items correctly return to the proper hand

🚀 Improvements and Technical Changes

  1. Refactored single commands and performed general codebase cleanup
  2. Updated GitHub Actions workflow steps
  3. Updated guis.yml and plugin.yml versions
  4. Updated project version to the 7.1.0 snapshot

ZonePractice Pro v7.0.0-SNAPSHOT

17 Mar 09:56
11d713f

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✨ New Features

  • Added a sword-to-duel mechanic, replacing the right-click duel system
  • Added a kit change command in FFA, allowing players to switch kits during the game
  • Added an FFA arena selector GUI
  • Implemented multi-block support for the Splegg event
  • Added rematch request invalidation logic
  • Added a cooldown for markers
  • Added support for Mace Smash kills
  • Disabled portal teleportation in arena worlds
  • Duel right-click now only works with the unranked item

🐛 Bug Fixes

  • Fixed ladder validation failing for FFA-only ladders
  • Fixed an issue where the spectator state was not clearing on transition
  • Fixed incorrect self-attribution in void death messages
  • Fixed "knocked to the void by player" death message in FFA
  • Fixed a duplication bug in the player inventory
  • Fixed lobby visibility toggle without rejoin
  • Validated liquid placement using block face
  • Escaped MiniMessage tags in player messages to prevent chat formatting exploits
  • Fixed BlockPlaceEvent to search by player instead of cuboid for accurate build rollbacks
  • Fixed build rollback logic and the build listener
  • Fixed event data spawn removal on server restart
  • Fixed a bug with the new mannequin spawn markers
  • Fixed portal frame creation to correctly use END_PORTAL
  • Fixed a sound effect playing incorrectly when there is a message in the chat
  • Fixed a backend error
  • Fixed a possible NullPointerException in the MatchStatsGui constructor
  • Fixed multiple potential NullPointerException, IllegalStateException, and IndexOutOfBoundsException occurrences

🔧 Other Changes

  • Dropped support for the old 1.8 version, modernizing the codebase
  • Upgraded holograms to use modern TextDisplay entities instead of armor stands
  • Upgraded setup markers to use the new Mannequin entities instead of armor stands
  • Merged all rollback-related settings into BuildListener.java
  • Replaced deprecated methods and cleaned up code warnings across the project
  • Disabled flower pot integration
  • Updated LICENSE year to 2026
  • Bumped project version to 7.0.0-SNAPSHOT
  • Created AGENTS.md and added it to .gitignore
  • Fixed pom.xml copying issues

ZonePractice Pro v6.4.6-SNAPSHOT

09 Mar 12:40
f7e09c9

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LAST VERSION TO SUPPORT 1.8

✨ NEW FEATURES

  • Fireball Fight: Players can now destroy placed blocks using fireballs.
  • Duels: Added the ability to send a duel request by right-clicking a player.
  • Chat Logging: The server console is now included in the audience for Party and Staff chat, allowing for proper logging on modern versions.

🐛 BUG FIXES

Combat & Items

  • Fixed firework cooldown spam and hanging issues on held clicks, and added a proper right-click filter (#279, #282).
  • Prevented false firework cooldowns and optimized the system by utilizing EntitySpawnEvent.
  • Fixed an enderpearl glitch that occurred when a player left an FFA arena.
  • Fixed an issue with fireball fight velocity during player jumps.
  • Fixed a NullPointerException in PlayerItemCooldownEvent handling.

Arenas & World Management

  • Prevented synchronous chunk loading in Cuboid#getChunks (#291) and ensured chunks are safely loaded when retrieving arena chunks (#295).
  • Fixed block checking logic inside unloaded chunks and corrected chunk unload event handling.
  • Fixed fire spread rollback logic and resolved issues where fire conflicted with arena rollbacks.
  • Fixed the enabled arena count to properly include FFA arenas.
  • Fixed chunk loading and action bar coloring during arena copy operations.

GUI & Menus

  • Updated CopyGui to process synchronously, preventing duplicate icons from appearing (#299).
  • Fixed arena, ladder, and event GUIs to ensure all icon types display correctly.

Events, Parties & System

  • Fixed a death cause compatibility issue for Party FFA deaths and changed the default nametag color fallback to gray.
  • Refactored the chat listener to properly fix party and staff chat logging.
  • Fixed an issue with fetching online players for commands.
  • Added missing kit data to the Sumo event.
  • Changed the event start sound so it only plays during the final 5 seconds of the countdown.

🚀 IMPROVEMENTS & TWEAKS

  • Combat Physics: Reworked Fireball and TNT knockback calculations to feel more authentic and similar to modern practice servers (e.g., Minemen). Updated fireball fight velocity settings.
  • Configuration: Changed the ladder slots path in config.yml and updated the reading logic so it no longer resets unnecessarily when changes are made.
  • Quality of Life: Improved the wording of the pre-login kick message for better clarity.
  • GUI Logic: The FFA main setup GUI will now automatically enable an arena if it meets the requirements and an admin tries to open it.

🔧 TECHNICAL CHANGES

  • Thread Safety: Switched the rounds map to use ConcurrentHashMap.
  • Code Cleanup: Removed unused imports and performed general developer maintenance.
  • Version bump to 6.4.6-SNAPSHOT.

ZonePractice Pro v6.4.5-SNAPSHOT

05 Mar 15:30
3809f20

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✨ NEW FEATURES

General & Customization

  • Added real-time updating for queue and fight counts in the Queue GUIs.
  • Added an update checker that notifies server operators when a new plugin version is available.
  • Added /tell, /whisper, and /w command aliases to the private messaging system.
  • Added a configuration toggle to enable or disable the internal nametag management system.
  • Added a limit configuration for party broadcasts based on permission groups.
  • Added the missing %target% variable replacement for the duel rematch request message.

Events & API

  • Added sound effects for the event queue start and the event start countdown.
  • Expanded the Developer API with new features to fetch a player's complete nametag, and added detailed API documentation to the README.

🐛 BUG FIXES

Events

  • Fixed an exploit in TNT Tag where players could bypass knockback by rapidly switching hotbar slots.
  • Fixed an issue where the /event stop TNTTAG command was not functioning properly.
  • Fixed a bug where event spawn markers were facing the wrong direction, and ensured proper cleanup of player spawn markers after setup.
  • Fixed an IllegalArgumentException during TNT Tag teleportation when no spawns are available.
  • Fixed an IllegalStateException ("Spawn point already exists") when processing PlayerInteractEvent for Event spawn points.
  • Fixed critical server-stop exceptions (ConcurrentModificationException) that caused event maps to reset if the server was stopped while an event was live.
  • Fixed an error where the AutoEvent system would attempt to start an event that hadn't been fully configured yet.

General System Fixes

  • Fixed a delayed nametag setting task that could cause an IllegalPluginAccessException.
  • Fixed the snowballMode variable initialization for the Spleef ladder.
  • Fixed visual inconsistencies with items in the Party Broadcast GUI and the Division display GUI.
  • Applied the correct fix for issue #246 (PR #259).

🚀 IMPROVEMENTS

  • System: Modernized the item cooldown system by replacing the legacy ItemCooldownHandler with the native Paper API Player#setCooldown for better client sync.
  • Events: Improved the event setup mode to automatically teleport the administrator to available spawn points, grant Creative mode, and enable flight.
  • Events: Implemented the missing AutoEventScheduler.java to properly handle automated event cycles.
  • UI: Improved the Division progress bar calculation to accurately reflect progress relative to the previous division's requirements.
  • Compatibility: Split the player chat listener into version-specific modules to ensure full compatibility with third-party chat loggers and mute plugins.

🔧 OTHER CHANGES

  • Removed the custom arrow scheduler to follow vanilla arrow protocols and prevent unnecessary server ticks.
  • Removed unnecessary ladder ELO saving logic from ProfileFile.java to clean up the codebase.
  • Changed the gamemode of players in TNT Tag to Adventure mode.
  • Adjusted the minimum and maximum player count validations for event settings.
  • Updated the plugin disable message to be more descriptive when running on an unsupported server version.
  • Bumped project version to 6.4.5-SNAPSHOT.

ZonePractice Pro v6.4.4-SNAPSHOT

28 Feb 08:47
a2d75ab

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✨ NEW FEATURES

Ladders & Game Modes

  • Added Crystal and Spear as new default ladders, and included them in the default queue GUI slots.
  • Added a new Bridge ladder setting that allows resetting the build after each round.
  • Added a new Spleef ladder setting that enables players to collect and throw snowballs to destroy blocks below.
  • Added a new ladder setting that permits players to break every block in the arena.
  • Added a Knockback I Pufferfish item for Modern Sumo (#213).

Arenas & Rollback

  • Added Creeper explosion support to the block tracking and rollback system.
  • Players are now frozen (movement blocked) until the arena rollback process is completely finished.
  • Arenas are no longer disabled when no ladders are assigned, and assigning a ladder is no longer required to enable an arena.
  • Re-enabling a ladder now automatically restores its previous arena assignments.
  • Added a warning message and automatic portal deletion if a portal is placed at the deadzone or lowest Y level of the map.

General & Customization

  • Added a specific death message for when a player is knocked into the void by another player.
  • Added tipped arrow support to all categories in the playerkit.yml configuration file.
  • Added a configurable update cooldown to the queue selector GUIs.

🐛 BUG FIXES

Combat & Gameplay

  • Fixed an issue in Bridge where players were able to destroy all blocks even when the break-all-blocks setting was disabled.
  • Fixed an issue where Fireball Fight sound and particle effects would not play when TNT or fireballs blew up.
  • Fixed arrows disappearing instantly upon hitting the ground.
  • Fixed an issue where server administrators were incorrectly switched to Survival mode after a match.
  • Fixed duplicate messages being sent for the firework rocket cooldown.

Arenas & Rollback

  • Fixed a rollback issue with falling sand and resolved conflicts between falling blocks and explosions.
  • Fixed a ConcurrentModificationException occurring during arena assignment and removal.
  • Fixed a potential async race condition in the Arena Summary GUI.

General System Fixes

  • Fixed an error in HologramProtectionListener when comparing hologram lines from different worlds.
  • Fixed a potential NullPointerException during CPS removal.
  • Fixed ladder icon material and durability handling.
  • Added a null check to MMMessage sending to prevent console errors.

🚀 IMPROVEMENTS

  • System: Completely refactored the arena rollback system to be more robust and expandable.
  • Performance: Updated the system to utilize async chunk loading to prevent main thread freezes.
  • Performance: Converted specific return values from int to long to prevent data overflow.
  • UI: Extended the Destroyable Blocks GUI from 3 to 6 editable rows.
  • Dependencies: Updated the Scoreboard library version to 2.7.0.
  • Config: Moved the firework cooldown message to its proper location in language.yml.

🔧 OTHER CHANGES

  • Disabled the Enderpearl cooldown for PearlFight on modern Minecraft versions.
  • Removed manual arrow removal logic.
  • Removed the rollback broadcast message from non-build matches.
  • Removed the refresh button from the Server Manager.
  • Removed unused project dependencies and the Qodana code quality check.
  • Applied various static analysis code optimizations.
  • Bumped project version to 6.4.4-SNAPSHOT.