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12 changes: 8 additions & 4 deletions src/materialsystem/stdshaders/screenspace_general.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,10 @@ BEGIN_VS_SHADER_FLAGS( screenspace_general_dx9, "Help for screenspace_general",
SHADER_PARAM( LINEARWRITE,SHADER_PARAM_TYPE_INTEGER,"0","")
SHADER_PARAM( X360APPCHOOSER, SHADER_PARAM_TYPE_INTEGER, "0", "Needed for movies in 360 launcher" )
SHADER_PARAM( COPYALPHA, SHADER_PARAM_TYPE_INTEGER, "0", "")
SHADER_PARAM( FRAME, SHADER_PARAM_TYPE_INTEGER, "0", "Frame number for $basetexture" )
SHADER_PARAM( FRAME1, SHADER_PARAM_TYPE_INTEGER, "0", "Frame number for $texture1" )
SHADER_PARAM( FRAME2, SHADER_PARAM_TYPE_INTEGER, "0", "Frame number for $texture2" )
SHADER_PARAM( FRAME3, SHADER_PARAM_TYPE_INTEGER, "0", "Frame number for $texture3" )
END_SHADER_PARAMS

SHADER_INIT
Expand Down Expand Up @@ -242,7 +246,7 @@ BEGIN_VS_SHADER_FLAGS( screenspace_general_dx9, "Help for screenspace_general",
// Using c4-c7 to store the pixel sizes of each texture
if (params[BASETEXTURE]->IsDefined())
{
BindTexture( SHADER_SAMPLER0, BASETEXTURE, -1 );
BindTexture( SHADER_SAMPLER0, BASETEXTURE, FRAME );

ITexture *pTarget = params[ BASETEXTURE ]->GetTextureValue();
float vPixelSize[4] = { 1.0f / pTarget->GetActualWidth(), 1.0f / pTarget->GetActualHeight(), 0.0f, 0.0f };
Expand All @@ -251,7 +255,7 @@ BEGIN_VS_SHADER_FLAGS( screenspace_general_dx9, "Help for screenspace_general",

if (params[TEXTURE1]->IsDefined())
{
BindTexture( SHADER_SAMPLER1, TEXTURE1, -1 );
BindTexture( SHADER_SAMPLER1, TEXTURE1, FRAME1 );

ITexture *pTarget = params[ TEXTURE1 ]->GetTextureValue();
float vPixelSize[4] = { 1.0f / pTarget->GetActualWidth(), 1.0f / pTarget->GetActualHeight(), 0.0f, 0.0f };
Expand All @@ -260,7 +264,7 @@ BEGIN_VS_SHADER_FLAGS( screenspace_general_dx9, "Help for screenspace_general",

if (params[TEXTURE2]->IsDefined())
{
BindTexture( SHADER_SAMPLER2, TEXTURE2, -1 );
BindTexture( SHADER_SAMPLER2, TEXTURE2, FRAME2 );

ITexture *pTarget = params[ TEXTURE2 ]->GetTextureValue();
float vPixelSize[4] = { 1.0f / pTarget->GetActualWidth(), 1.0f / pTarget->GetActualHeight(), 0.0f, 0.0f };
Expand All @@ -269,7 +273,7 @@ BEGIN_VS_SHADER_FLAGS( screenspace_general_dx9, "Help for screenspace_general",

if (params[TEXTURE3]->IsDefined())
{
BindTexture( SHADER_SAMPLER3, TEXTURE3, -1 );
BindTexture( SHADER_SAMPLER3, TEXTURE3, FRAME3 );

ITexture *pTarget = params[ TEXTURE3 ]->GetTextureValue();
float vPixelSize[4] = { 1.0f / pTarget->GetActualWidth(), 1.0f / pTarget->GetActualHeight(), 0.0f, 0.0f };
Expand Down