A work-in-progress port of Star Fox 64 to PSP, based on the SF64 decomp project.
This port has a few key goals:
- Reference quality codebase
- GPU acceleration with two renderers - PSPGL first, followed by native sceGu
- Optional Media Engine audio
- Experimental implementation of Virtual Mobile Engine (VME)
Contributions are welcome! This is an educational project that welcomes other contributors and aims to be a high quality port that can serve other PSP developers well in the long term.
If you'd like to contribute, aim for good native code as much as possible, and don't be afraid to collaborate or ask for help! We'd love to work together to make this port a benchmark for the PSP scene.
You can find us on the PSP Homebrew Community on Discord for real-time updates and collaboration!
Special thanks:
- z2442: N64 porting assistance
- sonicdcer: Original decompilation & guidance
- Falco Girgis: Guidance based on sf64-dc
- jnmartin84: sf64-dc, used as reference and initial
ultra_reimpl.c - DaedalusX64: VFPU implementations and architectural guidance
Note
Codex has been used as a development aid.
The original README continues below. Follow the build instructions and compile with make psp.
This is a WIP matching decompilation of Starfox 64. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis.
It currently builds the following ROM:
- starfox64.us.rev1.z64
MD5: 741a94eee093c4c8684e66b89f8685e8
This repo does not include any assets or assembly code necessary for compiling the ROM. A prior copy of the game is required to extract the required assets.
For Windows 10, install WSL and a distribution by following this Windows Subsystem for Linux Installation Guide. We recommend using Debian or Ubuntu 24.04 Linux distributions.
The build process has the following package requirements:
- make
- git
- build-essential
- binutils-mips-linux-gnu
- python3
- pip3
- libpng-dev
Under Debian / Ubuntu (which we recommend using), you can install them with the following commands:
sudo apt update
sudo apt install make cmake git build-essential binutils-mips-linux-gnu python3 python3-pip clang-format-14 clang-tidy clang-toolsInstall Homebrew and the following dependencies:
brew update
brew install coreutils make pkg-config tehzz/n64-dev/mips64-elf-binutils
Create your own fork of the repository at https://github.com/sonicdcer/sf64. Then clone your fork where you wish to have the project, with the command:
git clone https://github.com/<YOUR_USERNAME>/sf64.gitThis will copy the GitHub repository contents into a new folder in the current directory called sf64. Change into this directory before doing anything else:
cd sf64The build process has a few python packages required that are located in /tools/requirements-python.txt.
To install them simply run in a terminal:
python3 -m pip install -r ./tools/requirements-python.txt- Depending on your python version, you might need to add --break-system-packages, or use venv.
git submodule update --init --recursive
make toolchainCopy your ROM to the root of this new project directory, and rename the file of the baserom to reflect the version of ROM you are using. ex: baserom.us.rev1.z64
- Make sure the ROM is the US version, revision 1.1 (REV A).
To start the extraction/build process, run the following command:
make initThis will create the build folders, a new folder with the assembly as well as containing the disassembly of nearly all the files containing code.
this make target will also build the ROM. If all goes well, a new ROM called "starfox64.us.rev1.z64" should be built and the following text should be printed:
741a94eee093c4c8684e66b89f8685e8 build/starfox64.us.rev1.z64
./build/starfox64.us.rev1.z64: OKIf you instead see the following:
./build/starfox64.us.rev1.z64: FAILED
md5sum: WARNING: 1 computed checksum did NOT matchThis means that something is wrong with the ROM's contents. Either the base files are incorrect due to a bad ROM, or some of the code is not matching.
From now on you should be able to build the rom by running make.
