Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion Hazel/src/Hazel/Scene/Scene.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -332,7 +332,7 @@ namespace Hazel {
auto& bc2d = entity.GetComponent<BoxCollider2DComponent>();

b2PolygonShape boxShape;
boxShape.SetAsBox(bc2d.Size.x * transform.Scale.x, bc2d.Size.y * transform.Scale.y);
boxShape.SetAsBox(bc2d.Size.x * transform.Scale.x, bc2d.Size.y * transform.Scale.y, b2Vec2(bc2d.Offset.x, bc2d.Offset.y), 0.0f);

b2FixtureDef fixtureDef;
fixtureDef.shape = &boxShape;
Expand Down
11 changes: 6 additions & 5 deletions Hazelnut/src/EditorLayer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -528,11 +528,11 @@ namespace Hazel {
{
auto [tc, bc2d] = view.get<TransformComponent, BoxCollider2DComponent>(entity);

glm::vec3 translation = tc.Translation + glm::vec3(bc2d.Offset, 0.001f);
glm::vec3 scale = tc.Scale * glm::vec3(bc2d.Size * 2.0f, 1.0f);

glm::mat4 transform = glm::translate(glm::mat4(1.0f), translation)
glm::mat4 transform = glm::translate(glm::mat4(1.0f), tc.Translation)
* glm::rotate(glm::mat4(1.0f), tc.Rotation.z, glm::vec3(0.0f, 0.0f, 1.0f))
* glm::translate(glm::mat4(1.0f), glm::vec3(bc2d.Offset, 0.001f))
* glm::scale(glm::mat4(1.0f), scale);

Renderer2D::DrawRect(transform, glm::vec4(0, 1, 0, 1));
Expand All @@ -546,11 +546,12 @@ namespace Hazel {
{
auto [tc, cc2d] = view.get<TransformComponent, CircleCollider2DComponent>(entity);

glm::vec3 translation = tc.Translation + glm::vec3(cc2d.Offset, 0.001f);
glm::vec3 scale = tc.Scale * glm::vec3(cc2d.Radius * 2.0f);

glm::mat4 transform = glm::translate(glm::mat4(1.0f), translation)
* glm::scale(glm::mat4(1.0f), scale);
glm::mat4 transform = glm::translate(glm::mat4(1.0f), tc.Translation)
* glm::rotate(glm::mat4(1.0f), tc.Rotation.z, glm::vec3(0.0f, 0.0f, 1.0f))
* glm::translate(glm::mat4(1.0f), glm::vec3(cc2d.Offset, 0.001f))
* glm::scale(glm::mat4(1.0f), glm::vec3(scale.x, scale.x, scale.z));

Renderer2D::DrawCircle(transform, glm::vec4(0, 1, 0, 1), 0.01f);
}
Expand Down