Efficient Physical-World Agents
Tencent Robotics X × Hy Vision Team × Futian Laboratory
[2026-07-15]🚀 We have released Hy-Embodied-VLM-1.0! An efficient Mixture-of-Experts vision–language foundation model for embodied agents in the physical world, activating only ~3B parameters per token (~30B total) for high inference efficiency. Weights are available on Hugging Face, together with inference code for both HuggingFacetransformersand vLLM.[2026-06-15]🤖 We have released HY-VLA-0.5! The official code, UMI-trained weights and 2000+ hours of high-fidelity UMI data are now available.[2026-04-09]🚀 We have released HY-Embodied-0.5, featuring the open-sourcedHY-Embodied-0.5 MoT-2Bweights on Hugging Face along with the official inference code! Documentation is now available underHy-Embodied-0.5/.
Building capable embodied agents requires not only multimodal perception and understanding, but also agentic capabilities for reasoning about actions, adapting to evolving situations, and interacting with the physical world. In this report, we introduce Hy-Embodied-VLM-1.0, an efficient and powerful embodied foundation model specifically designed for embodied agents operating in the physical world.
To cultivate such capabilities from the pre-training stage onward, we define an action-centric capability taxonomy comprising three progressive dimensions: Action-Relevant State Understanding, Action–Transition Reasoning, and Sequential and Adaptive Reasoning. Guided by this taxonomy, we develop a systematic data pipeline and curate data mixtures spanning both pre-training and post-training.
To deliver strong physical-world understanding and interaction capabilities while supporting latency-sensitive deployment, we build our model on the Hy3-A3B language backbone and the Hy-ViT2 vision encoder. Its efficient Mixture-of-Experts architecture combines strong model capacity with high inference efficiency. We evaluate Hy-Embodied-VLM-1.0 on a comprehensive suite of 38 benchmarks covering embodied perception, physical-world understanding, and embodied reasoning. The model achieves the best performance among similarly sized models on 19 of the 38 benchmarks and substantially outperforms strong competitors, including Qwen3.6-A3B and Cosmos 3. Compared with the previous-generation Hy-Embodied-0.5 MoT-2B, Hy-Embodied-VLM-1.0 improves average performance by 8.4%. Despite activating only 3B parameters, it achieves performance close to that of the previous-generation model with 32B activated parameters. Beyond static benchmark evaluation, Hy-Embodied-VLM-1.0 also demonstrates strong performance on embodied agentic tasks requiring multi-turn interaction and long-horizon reasoning.
- 🧠 Efficient MoE, ~3B activated — Combines the Hy3-A3B language backbone with the Hy-ViT2 vision encoder in a Mixture-of-Experts architecture. Only ~3B parameters are activated per token — approximately one-tenth of the activated parameters of the previous-generation A32B system, while achieving nearly comparable overall performance.
- 🌏 Action-Centric Capability Taxonomy — We define three progressive levels of embodied intelligence: (i) Action-Relevant State Understanding for accurately understanding the states of the agent and its environment, (ii) Action–Transition Reasoning for understanding actions, planning them, and reasoning about their consequences, and (iii) Sequential and Adaptive Reasoning for long-horizon planning, reflection, repair, and recovery. Data and training are systematically designed around this taxonomy.
- 🔁 Self-Evolving Post-Training — Embodied agentic reasoning is cultivated through a self-evolving loop that couples reinforcement learning with rejection-sampling fine-tuning, seeded from a small curated set of high-quality thinking traces. A final reward-specialized stage trains continuous-reward and discrete-reward RL policies separately and fuses them, delivering sharp geometric precision alongside robust decision-making, planning, and reflection quality.
- 🏆 State-of-the-Art on Embodied Benchmarks — Ranks 1st on 19 of 38 benchmarks and 2nd on another 11, outperforming Qwen3.6-A3B (+4.4% avg), Cosmos 3-8B, and Embodied-R1.5-8B. State-of-the-art on R2R-CE vision-and-language navigation (RGB-only setting) and strong zero-shot performance on Matterport3D Object Goal Navigation.
- Transformers Inference
- vLLM Inference (with in-tree plugin)
- Model Weights
- Fine-tuning Code
- Online Gradio Demo
- 🖥️ Operating System: Linux (recommended)
- 🐍 Python: 3.10+
- ⚡ CUDA: 12.x (H100 / H20 / A100 tested)
- 🔥 PyTorch: 2.4+
- 🎮 GPU: NVIDIA GPU(s). The full BF16 model requires ~86 GB across GPUs; a single 8×80 GB node is sufficient.
We pin dependencies to the versions we validated end-to-end
(vllm==0.14.1 + transformers==4.57.6 + torch==2.9.1). The cleanest
way to install these — with the CUDA build matched to your driver — is
uv:
# Install uv once (skip if you already have it)
curl -LsSf https://astral.sh/uv/install.sh | sh
# Create a fresh venv (Python 3.10+)
uv venv --python 3.12
source .venv/bin/activateOption A — vLLM path (recommended for serving). A single uv command
installs vllm, transformers, torch, torchvision, and picks the
CUDA wheel that matches your driver:
uv pip install vllm==0.14.1 --torch-backend auto
uv pip install -e Hy-Embodied-VLM-1.0/inference/vllm/ # our pluginOption B — HuggingFace transformers path (single-instance inference):
uv pip install torch==2.9.1 torchvision==0.24.1 --torch-backend auto
uv pip install transformers==4.57.6 accelerate pillowVerify: python -c "import torch; assert torch.cuda.is_available()".
- Clone the repository:
git clone https://github.com/Tencent-Hunyuan/HY-Embodied
cd HY-Embodied- HuggingFace
transformers(single-instance):
# Install deps (see Installation above)
uv pip install torch==2.9.1 torchvision==0.24.1 --torch-backend auto
uv pip install transformers==4.57.6 accelerate pillow
# Run the demo
cd Hy-Embodied-VLM-1.0/inference/transformers
python infer_hf.pyThe demo runs both single-image inference and a small batch, in enable_thinking=True (chain-of-thought) and enable_thinking=False (direct answer) modes.
- vLLM (recommended for serving):
# One-shot install: vllm + torch + torchvision + transformers all at
# matching versions with the CUDA build picked from your driver.
uv pip install vllm==0.14.1 --torch-backend auto
# Install this repo's vLLM plugin (registers HYV3VL model + parsers)
uv pip install -e Hy-Embodied-VLM-1.0/inference/vllm/
# Start server
MODEL_PATH=./Hy-Embodied-VLM-1.0-weights bash Hy-Embodied-VLM-1.0/inference/vllm/serve.shThen hit the OpenAI-compatible endpoint:
curl http://127.0.0.1:8080/v1/chat/completions \
-H "Content-Type: application/json" \
-d '{
"model": "hy_a3b",
"messages": [{"role": "user", "content": "Describe how to grasp a cup."}],
"max_tokens": 512,
"chat_template_kwargs": {"enable_thinking": true}
}'See Hy-Embodied-VLM-1.0/inference/vllm/README.md for full options and example_client.py for a Python OpenAI-SDK example including image inputs and streaming.
Hy-Embodied-VLM-1.0 is a hybrid reasoning model. Both modes are trained into the same weights; selection is per-request via a chat-template kwarg.
enable_thinking |
Prompt suffix | When to use |
|---|---|---|
True (default) |
<think> |
Complex spatial reasoning, planning, multi-step tasks |
False |
<think></think> |
Direct answers, low-latency single-turn Q&A |
We deliberately use
enable_thinking(Qwen3 convention) rather thanreasoning_effort. vLLM prior to v0.22 has a top-levelrequest.reasoning_effortfield that silently clobberschat_template_kwargs["reasoning_effort"](fixed by vllm-project/vllm#43401);enable_thinkingavoids the clobber and works across all vLLM versions.
The code automatically downloads the model tencent/Hy-Embodied-VLM-1.0 from the Hugging Face Hub on first run. Ensure you have sufficient disk space (~120 GB including cache) for the model weights.
- Training / full-precision inference: A single 8×80 GB GPU node (H100 / H20 / A100 80G). Model weights are BF16 (~86 GB); tensor-parallel size 4–8 recommended.
- Serving: 4 GPUs of 80 GB (tp=4) per replica is the recommended configuration for maximum throughput.
- Development / debugging: Any CUDA GPU. Smaller GPUs may require offloading or additional tensor parallelism.
| Field | Value |
|---|---|
| Architecture | HYV3VLForConditionalGeneration (VL wrapper over HYV3ForCausalLM MoE LLM + Hy-ViT2 vision encoder) |
| Model type | hy_v3_vl |
| Total parameters | ~30B |
| Activated parameters per token | ~3B (8 of 128 experts + 1 shared) |
| Context length | 32,768 tokens |
| Precision | BF16 |
| Vision inputs | Image (up to 128 per prompt); native aspect ratios |
| Chat template | Unified chat_template.jinja bundled with weights (supports enable_thinking kwarg) |
Note: We evaluated Hy-Embodied-VLM-1.0 A3B across 38 embodied-relevant benchmarks against parameter-comparable state-of-the-art models. For detailed methodology, please refer to our technical report.
| Benchmark | Hy-Embodied 0.5 MoT-2B | Qwen3.6-A3B | Embodied-R1.5 8B | Cosmos3-Nano 8B | Hy-Embodied VLM-1.0 A3B |
|---|---|---|---|---|---|
| BLINK | 82.7 | 87.9 | 77.8 | 82.4 | 87.3 |
| CV-Bench | 89.2 | 88.6 | 86.8 | 88.0 | 89.7 |
| PixMo-Points | 51.4 | 57.5 | 57.1 | 59.8 | 64.6 |
| PointBench | 69.0 | 35.1 | 59.1 | 39.2 | 71.7 |
| Depth-InHouse | 45.7 | 63.0 | 52.0 | 47.0 | 67.6 |
| 3DSRBench | 57.0 | 49.9 | 42.6 | 31.9 | 52.6 |
| All-Angles-Bench | 55.1 | 64.0 | 48.4 | 51.9 | 63.4 |
| DA-2K | 92.3 | 81.4 | 80.5 | 82.8 | 83.2 |
| ERQA | 54.5 | 57.5 | 37.3 | 45.0 | 60.8 |
| EmbSpatial-Bench | 82.8 | 83.2 | 76.0 | 80.0 | 82.7 |
| MMSI-Bench | 33.2 | 41.9 | 29.8 | 34.0 | 41.8 |
| MindCube | 66.3 | 55.0 | 27.9 | 32.8 | 70.0 |
| SAT | 76.7 | 80.7 | 60.7 | 54.0 | 78.0 |
| SIBench-mini | 58.2 | 60.9 | 51.9 | 52.5 | 64.5 |
| SITE-Bench-Image | 62.7 | 71.7 | 60.3 | 59.6 | 72.3 |
| ViewSpatial-Bench | 53.1 | 49.0 | 43.7 | 52.0 | 53.3 |
| OpenEQA | 54.4 | 73.2 | 53.9 | 53.8 | 63.1 |
| PartAfford | 30.1 | 25.5 | 82.6 | 32.2 | 63.7 |
| RoboAfford | 73.5 | 66.7 | 60.6 | 76.2 | 71.5 |
| RoboRefIt | 82.8 | 78.5 | 77.2 | 55.4 | 88.2 |
| RefSpatial-Bench | 45.8 | 53.1 | 52.4 | 44.4 | 53.4 |
| RoboSpatial-Home | 55.7 | 70.9 | 69.1 | 58.3 | 69.4 |
| Where2Place | 68.0 | 70.0 | 73.0 | 71.0 | 65.0 |
| Benchmark | Hy-Embodied 0.5 MoT-2B | Qwen3.6-A3B | Embodied-R1.5 8B | Cosmos3-Nano 8B | Hy-Embodied VLM-1.0 A3B |
|---|---|---|---|---|---|
| FineBench | 56.9 | 76.9 | 67.1 | 63.5 | 80.3 |
| CrossHOI-Bench | 40.7 | 58.0 | 55.1 | 51.0 | 63.2 |
| PIO | 54.6 | 47.9 | 61.6 | 54.4 | 65.3 |
| VABench-Point | 26.0 | 50.5 | 61.4 | 45.2 | 59.7 |
| VABench-Visual-Trace | 75.0 | 80.3 | 89.8 | 81.6 | 79.7 |
| ShareRobot-Bench-Affordance | 26.8 | 28.2 | 25.2 | 23.0 | 26.7 |
| ShareRobot-Bench-Trajectory | 73.3 | 68.9 | 69.2 | 65.5 | 76.7 |
| RoboBench-MCQ | 49.2 | 59.1 | 41.1 | 43.5 | 61.2 |
| Benchmark | Hy-Embodied 0.5 MoT-2B | Qwen3.6-A3B | Embodied-R1.5 8B | Cosmos3-Nano 8B | Hy-Embodied VLM-1.0 A3B |
|---|---|---|---|---|---|
| SITE-Bench-Video | 63.5 | 71.1 | 59.1 | 57.6 | 69.2 |
| VSIBench | 60.5 | 57.5 | 59.2 | 50.4 | 58.9 |
| EgoPlan2 | 45.5 | 49.9 | 61.0 | 42.6 | 49.6 |
| Cosmos | 54.3 | 67.8 | 68.6 | 67.1 | 66.9 |
| VLABench | 16.2 | 49.9 | 39.4 | 48.9 | 51.1 |
| RoboBench-Planning | 54.2 | 53.9 | 39.4 | 41.5 | 54.9 |
| RoboFAC | 35.6 | 41.4 | 43.9 | 34.4 | 51.0 |
Note: Hy-Embodied variants and Qwen3.6-A3B are evaluated in thinking mode; Embodied-R1.5-8B is only available in its Instruct configuration; Cosmos3-Nano-8B is reported in non-thinking mode (enabling thinking substantially degrades its performance).
Hy-Embodied-VLM-1.0 powers closed-loop navigation with a single model for language grounding, spatial memory, planning, and goal verification.
|
Instruction-Following Navigation R2R-CE, val-unseen |
Zero-Shot Object-Goal Navigation Matterport3D |
|
|
Prior releases of the Hy-Embodied family remain fully available:
| Version | Description | Location |
|---|---|---|
| Hy-Embodied-0.5 (MoT-2B) | The first release: MoT architecture, 2B activated params, tuned for edge deployment | ./Hy-Embodied-0.5/ |
| Hy-Embodied-0.5-VLA | UMI-trained VLA for real-robot manipulation | Tencent-Hunyuan/Hy-Embodied-0.5-VLA |
| Hy-Embodied-0.5-X | Extended variant with additional post-training | Tencent-Hunyuan/HY-Embodied-0.5-X |
Documentation for Hy-Embodied-0.5 (previously at this repo's root) has been moved into
./Hy-Embodied-0.5/ to make room for the multi-version layout. All existing 0.5
code and instructions remain unchanged inside that directory.
Released under Apache License 2.0. See LICENSE and Hy-Embodied-VLM-1.0/LICENSE.
If you find our work useful for your research and applications, please cite our tech reports using this BibTeX:
@article{tencent2026hyembodiedvlm10,
title = {Hy-Embodied-VLM-1.0: Efficient Physical-World Agents},
author = {Wang, Ziyi and Yu, Xumin and Rao, Yongming and Ling, Yonggen and Li, Yunheng and Wang, Oran and Gao, Mingqi and Zhou, Yuchen and Liang, Yves and Liu, Zuyan and others},
year = {2026},
eprint = {2607.12894},
archivePrefix = {arXiv},
url = {https://arxiv.org/abs/2607.12894}
}
@article{tencent2026hyembodied05,
title = {HY-Embodied-0.5: Embodied Foundation Models for Real-World Agents},
author = {Team, HY and Yu, Xumin and Liu, Zuyan and Wang, Ziyi and Zhang, He and Rao, Yongming and Liu, Fangfu and Zhang, Yani and Zhao, Ruowen and Wang, Oran and others},
year = {2026},
eprint = {2604.07430},
archivePrefix = {arXiv},
url = {https://arxiv.org/abs/2604.07430}
}Built on the Hy3 MoE LLM backbone and the Hy-ViT2 vision encoder. We thank the broader Tencent Hunyuan and Robotics X communities for infrastructure, evaluation resources, and design feedback.




