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Expand Up @@ -11,7 +11,7 @@ ms.service: minecraft-bedrock-edition
For custom blocks that do not use a basic 1x1x1 cube geometry or have multiple rotation states, the item representation of the block can look a bit odd with the standard block item orientation. To change how a custom block looks in any of the scenarios where the block is rendered as an item, the `"item_display_transforms"` field in the geometry can be used to configure a custom orientation to properly display the block geometry.

> [!Note]
> You must use geometry version `1.21.0` or greater and the `Upcoming Creator Features` toggle to use `"item_display_transforms"`.
> You must use geometry version `1.21.0` or greater to use `"item_display_transforms"` or `1.21.110` to use the `"embedded"` item scenario.

## What are ItemDisplayTransforms

Expand All @@ -24,6 +24,7 @@ For custom blocks that do not use a basic 1x1x1 cube geometry or have multiple r
- Item Frame - `"fixed"`
- Floating Item Entity - `"ground"`
- Inventory/Gui - `"gui"`
- Embedded, used for blocks in flower pots with `"minecraft:flower_pottable"` component - `"embedded"`

**Example**

Expand Down Expand Up @@ -112,9 +113,6 @@ The "Display" tab in the Blockbench model editor will help you to figure out wha

![Image of a player holding an umbrella in the Blockbench application](../../../Media/ItemDisplayTransforms/blockbench.png)

> [!NOTE]
> This feature is currently in development for Bedrock edition models. If you convert your model to a Java model, you should be able to use the values from the "Display" tab for your Bedrock model `"item_display_transforms"`.

## Example - The Umbrella Block

If you load the umbrella block from the ["Advanced Block Visuals: Sizing and Culling"](../../../../Documents/CustomBlockOversized.md) tutorial, you should see that it looks like this in the following item scenarios:
Expand Down