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16 changes: 15 additions & 1 deletion src/ui/layer_bar.css
Original file line number Diff line number Diff line change
Expand Up @@ -112,10 +112,24 @@
.neuroglancer-layer-item-prefetch-progress {
position: absolute;
left: 0px;
height: 2px;
height: 4px;
background-color: #666;
}

.neuroglancer-layer-item[data-gpu-memory-pressure="warning"]
.neuroglancer-layer-item-visible-progress,
.neuroglancer-layer-item[data-gpu-memory-pressure="warning"]
.neuroglancer-layer-item-prefetch-progress {
background-color: #d79b22;
}

.neuroglancer-layer-item[data-gpu-memory-pressure="critical"]
.neuroglancer-layer-item-visible-progress,
.neuroglancer-layer-item[data-gpu-memory-pressure="critical"]
.neuroglancer-layer-item-prefetch-progress {
background-color: #e0523f;
}

.neuroglancer-layer-item-visible-progress {
top: 0px;
}
Expand Down
64 changes: 63 additions & 1 deletion src/ui/layer_bar.ts
Original file line number Diff line number Diff line change
Expand Up @@ -17,11 +17,18 @@
import "#src/noselect.css";
import "#src/ui/layer_bar.css";
import svg_plus from "ikonate/icons/plus.svg?raw";
import { throttle } from "lodash-es";
import type { ManagedUserLayer } from "#src/layer/index.js";
import { addNewLayer, deleteLayer, makeLayer } from "#src/layer/index.js";
import type { LayerGroupViewer } from "#src/layer_group_viewer.js";
import { NavigationLinkType } from "#src/navigation_state.js";
import type { WatchableValueInterface } from "#src/trackable_value.js";
import {
computeGpuMemoryBytes,
getGpuMemoryPressure,
getLayerGpuMemoryPressure,
type GpuMemoryPressure,
} from "#src/ui/layer_bar_gpu_memory_pressure.js";
import type { DropLayers } from "#src/ui/layer_drag_and_drop.js";
import {
registerLayerBarDragLeaveHandler,
Expand All @@ -42,6 +49,8 @@ import { makeDeleteButton } from "#src/widget/delete_button.js";
import { makeIcon } from "#src/widget/icon.js";
import { PositionWidget } from "#src/widget/position_widget.js";

const GPU_MEMORY_PRESSURE_UPDATE_INTERVAL_MS = 1000;

class LayerWidget extends RefCounted {
element = document.createElement("div");
layerNumberElement = document.createElement("div");
Expand Down Expand Up @@ -252,6 +261,8 @@ export class LayerBar extends RefCounted {
element = document.createElement("div");
private layerUpdateNeeded = true;
private valueUpdateNeeded = false;
private gpuMemoryPressure: GpuMemoryPressure = "normal";
private gpuMemoryPressureUpdatePending = false;
dropZone: HTMLDivElement;
private layerWidgetInsertionPoint = document.createElement("div");
private positionWidget: PositionWidget;
Expand Down Expand Up @@ -373,6 +384,7 @@ export class LayerBar extends RefCounted {

this.update();
this.updateChunkStatistics();
this.scheduleGpuMemoryPressureUpdate();

registerLayerBarDragLeaveHandler(this);
registerLayerBarDropHandlers(this, dropZone, undefined);
Expand All @@ -386,10 +398,15 @@ export class LayerBar extends RefCounted {
this.registerDisposer(
manager.chunkManager.layerChunkStatisticsUpdated.add(
this.registerCancellable(
animationFrameDebounce(() => this.updateChunkStatistics()),
animationFrameDebounce(() => this.handleChunkStatisticsUpdated()),
),
),
);
this.registerDisposer(
manager.chunkManager.chunkQueueManager.capacities.gpuMemory.sizeLimit.changed.add(
() => this.scheduleGpuMemoryPressureUpdate(),
),
);
}

disposed() {
Expand Down Expand Up @@ -449,6 +466,46 @@ export class LayerBar extends RefCounted {
}
}

private handleChunkStatisticsUpdated() {
this.updateChunkStatistics();
this.scheduleGpuMemoryPressureUpdate();
}

private scheduleGpuMemoryPressureUpdate = this.registerCancellable(
throttle(
() => {
void this.updateGpuMemoryPressure();
},
GPU_MEMORY_PRESSURE_UPDATE_INTERVAL_MS,
{ leading: true, trailing: true },
),
);

private async updateGpuMemoryPressure() {
if (this.gpuMemoryPressureUpdatePending || this.wasDisposed) {
return;
}
this.gpuMemoryPressureUpdatePending = true;
let pressure: GpuMemoryPressure = "normal";
try {
const chunkQueueManager = this.manager.chunkManager.chunkQueueManager;
const statistics = await chunkQueueManager.getStatistics();
pressure = getGpuMemoryPressure(
computeGpuMemoryBytes(statistics.values()),
chunkQueueManager.capacities.gpuMemory.sizeLimit.value,
);
} catch {
pressure = "normal";
} finally {
this.gpuMemoryPressureUpdatePending = false;
}
if (this.wasDisposed || pressure === this.gpuMemoryPressure) {
return;
}
this.gpuMemoryPressure = pressure;
this.updateChunkStatistics();
}

private updateChunkStatistics() {
for (const [layer, widget] of this.layerWidgets) {
let numVisibleChunksNeeded = 0;
Expand All @@ -475,6 +532,11 @@ export class LayerBar extends RefCounted {
(numPrefetchChunksAvailable / Math.max(1, numPrefetchChunksNeeded)) *
100
}%`;
widget.element.dataset.gpuMemoryPressure = getLayerGpuMemoryPressure(
this.gpuMemoryPressure,
numVisibleChunksNeeded,
numVisibleChunksAvailable,
);
}
}

Expand Down
67 changes: 67 additions & 0 deletions src/ui/layer_bar_gpu_memory_pressure.spec.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,67 @@
import { describe, expect, it } from "vitest";

import {
ChunkMemoryStatistics,
ChunkPriorityTier,
ChunkState,
getChunkStateStatisticIndex,
numChunkMemoryStatistics,
numChunkStatistics,
} from "#src/chunk_manager/base.js";
import {
computeGpuMemoryBytes,
getGpuMemoryPressure,
getLayerGpuMemoryPressure,
} from "#src/ui/layer_bar_gpu_memory_pressure.js";

function makeStatistics(
gpuMemoryBytesByTier: Partial<Record<ChunkPriorityTier, number>>,
) {
const statistics = new Float64Array(numChunkStatistics);
for (const [tier, bytes] of Object.entries(gpuMemoryBytesByTier)) {
statistics[
getChunkStateStatisticIndex(ChunkState.GPU_MEMORY, Number(tier)) *
numChunkMemoryStatistics +
ChunkMemoryStatistics.gpuMemoryBytes
] = bytes;
}
return statistics;
}

describe("ui/layer_bar_gpu_memory_pressure", () => {
it("sums GPU memory across all GPU_MEMORY priority tiers and sources", () => {
const firstSource = makeStatistics({
[ChunkPriorityTier.VISIBLE]: 10,
[ChunkPriorityTier.PREFETCH]: 20,
[ChunkPriorityTier.RECENT]: 30,
});
const secondSource = makeStatistics({
[ChunkPriorityTier.VISIBLE]: 40,
[ChunkPriorityTier.RECENT]: 50,
});

expect(computeGpuMemoryBytes([firstSource, secondSource])).toBe(150);
});

it("maps GPU usage ratio to warning and critical pressure", () => {
expect(getGpuMemoryPressure(89, 100)).toBe("normal");
expect(getGpuMemoryPressure(90, 100)).toBe("warning");
expect(getGpuMemoryPressure(97, 100)).toBe("warning");
expect(getGpuMemoryPressure(98, 100)).toBe("critical");
});

it("treats invalid or unlimited GPU memory limits as normal pressure", () => {
expect(getGpuMemoryPressure(100, Number.POSITIVE_INFINITY)).toBe("normal");
expect(getGpuMemoryPressure(100, Number.NaN)).toBe("normal");
expect(getGpuMemoryPressure(100, 0)).toBe("normal");
expect(getGpuMemoryPressure(Number.NaN, 100)).toBe("normal");
});

it("only applies global pressure to layers missing visible chunks", () => {
expect(getLayerGpuMemoryPressure("warning", 10, 9)).toBe("warning");
expect(getLayerGpuMemoryPressure("critical", 10, 9)).toBe("critical");
expect(getLayerGpuMemoryPressure("warning", 10, 10)).toBe("normal");
expect(getLayerGpuMemoryPressure("warning", 0, 0)).toBe("normal");
expect(getLayerGpuMemoryPressure("normal", 10, 9)).toBe("normal");
});
});
86 changes: 86 additions & 0 deletions src/ui/layer_bar_gpu_memory_pressure.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,86 @@
/**
* @license
* Copyright 2026 Google Inc.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

import {
ChunkMemoryStatistics,
ChunkPriorityTier,
ChunkState,
getChunkStateStatisticIndex,
numChunkMemoryStatistics,
} from "#src/chunk_manager/base.js";

export type GpuMemoryPressure = "normal" | "warning" | "critical";

export const GPU_MEMORY_PRESSURE_WARNING_RATIO = 0.9;
export const GPU_MEMORY_PRESSURE_CRITICAL_RATIO = 0.98;

export function computeGpuMemoryBytes(
chunkStatistics: Iterable<Float64Array>,
) {
let total = 0;
for (const statistics of chunkStatistics) {
for (
let tier = ChunkPriorityTier.FIRST_TIER;
tier <= ChunkPriorityTier.LAST_TIER;
++tier
) {
total +=
statistics[
getChunkStateStatisticIndex(ChunkState.GPU_MEMORY, tier) *
numChunkMemoryStatistics +
ChunkMemoryStatistics.gpuMemoryBytes
] || 0;
}
}
return total;
}

export function getGpuMemoryPressure(
gpuMemoryBytes: number,
gpuMemoryLimitBytes: number,
): GpuMemoryPressure {
if (
!Number.isFinite(gpuMemoryBytes) ||
!Number.isFinite(gpuMemoryLimitBytes) ||
gpuMemoryBytes < 0 ||
gpuMemoryLimitBytes <= 0
) {
return "normal";
}
const ratio = gpuMemoryBytes / gpuMemoryLimitBytes;
if (ratio >= GPU_MEMORY_PRESSURE_CRITICAL_RATIO) {
return "critical";
}
if (ratio >= GPU_MEMORY_PRESSURE_WARNING_RATIO) {
return "warning";
}
return "normal";
}

export function getLayerGpuMemoryPressure(
globalPressure: GpuMemoryPressure,
numVisibleChunksNeeded: number,
numVisibleChunksAvailable: number,
): GpuMemoryPressure {
if (
globalPressure === "normal" ||
numVisibleChunksNeeded <= 0 ||
numVisibleChunksAvailable >= numVisibleChunksNeeded
) {
return "normal";
}
return globalPressure;
}
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