Fix import when object exists but is not in view layer#583
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make_mesh() only linked new objects to a collection. Re-importing by name updated orphan or excluded objects without re-linking them, so select_set() crashed.
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Repro: export mesh via GoB, delete from scene (datablock remains), GoZ back, Manual Import.
Error: select_set fails, object not in View Layer.
make_mesh() only linked new objects to a collection. Updates to existing datablocks skipped re-linking.
Adds _ensure_object_in_view_layer() to link orphan/excluded objects into Scene Collection before select_set.