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8 changes: 4 additions & 4 deletions lua/EffectUtilities.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1380,7 +1380,7 @@ function PlayTeleportInEffects(unit, effectsBag)

local fn = function(unit)
CreateLightParticle(unit, -1, unitArmy, 4, 10, 'glow_03', 'ramp_yellow_01')
DamageArea(unit, unit:GetPosition(), 9, 1, 'Force', true)
DamageArea(unit, unit:GetPosition(), 9, 0.001, 'Force', true)

unit.TeleportFx_IsInvisible = true
unit:HideBone(0, true)
Expand All @@ -1407,7 +1407,7 @@ function PlayTeleportInEffects(unit, effectsBag)
end

CreateLightParticle(unit.TeleportCybranSphere, -1, unitArmy, 4, 10, 'glow_02', 'ramp_white_01')
DamageArea(unit, unit:GetPosition(), 9, 1, 'Force', true)
DamageArea(unit, unit:GetPosition(), 9, 0.001, 'Force', true)

CreateDecal(unit:GetPosition(), decalOrient, 'Scorch_generic_002_albedo', '', 'Albedo', 7, 7, 200, 300, unitArmy)

Expand Down Expand Up @@ -1444,7 +1444,7 @@ function PlayTeleportInEffects(unit, effectsBag)
end

CreateLightParticle(unit, -1, unitArmy, 4, 15, 'glow_05', 'ramp_jammer_01')
DamageArea(unit, unit:GetPosition(), 9, 1, 'Force', true)
DamageArea(unit, unit:GetPosition(), 9, 0.001, 'Force', true)

local decalOrient = UtilGetRandomFloat(0, mathTau)
CreateDecal(unit:GetPosition(), decalOrient, 'crater01_albedo', '', 'Albedo', 4, 4, 200, 300, unitArmy)
Expand Down Expand Up @@ -1472,7 +1472,7 @@ function PlayTeleportInEffects(unit, effectsBag)
IEffectOffsetEmitter(CreateEmitterAtEntity(unit, unitArmy, effect), 0, offsetY, 0)
end

DamageArea(unit, unit:GetPosition(), 9, 1, 'Force', true)
DamageArea(unit, unit:GetPosition(), 9, 0.001, 'Force', true)
CreateDecal(unit:GetPosition(), decalOrient, 'Scorch_generic_002_albedo', '', 'Albedo', 7, 7, 200, 300, unitArmy)
CreateTeleSteamFX(unit)
end
Expand Down
2 changes: 1 addition & 1 deletion units/UAL0001/UAL0001_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -1040,7 +1040,7 @@ UnitBlueprint{
WeaponCategory = "Death",
},
{
Damage = 100,
Damage = 101,
DamageFriendly = true,
DamageRadius = 4,
DamageType = "Normal",
Expand Down
2 changes: 1 addition & 1 deletion units/UEL0001/UEL0001_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -1099,7 +1099,7 @@ UnitBlueprint{
WeaponCategory = "Death",
},
{
Damage = 100,
Damage = 101,
DamageFriendly = true,
DamageRadius = 4,
DamageType = "Normal",
Expand Down
2 changes: 1 addition & 1 deletion units/URL0001/URL0001_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -1071,7 +1071,7 @@ UnitBlueprint{
WeaponCategory = "Anti Navy",
},
{
Damage = 100,
Damage = 101,
DamageFriendly = true,
DamageRadius = 4,
DamageType = "Normal",
Expand Down
2 changes: 1 addition & 1 deletion units/XSL0001/XSL0001_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -1028,7 +1028,7 @@ UnitBlueprint{
WeaponUnpacks = true,
},
{
Damage = 100,
Damage = 101,
DamageFriendly = true,
DamageRadius = 4,
DamageType = "Normal",
Expand Down