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2 changes: 1 addition & 1 deletion .claude/skills/add-chat-command/SKILL.md
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Expand Up @@ -74,7 +74,7 @@ A fully-specified ask ("add `/ping` that prints 'pong' locally") needs no Q&A
| ✅ | Route side effects through `ctx.Controller` to preserve MVC discipline (calls below). |
| ✅ | Call LazyVars at the moment of use: `ctx.Model.Recipient()`. |
| 🚫 | Write to `ChatModel` from a command — read the model, mutate via the controller. |
| 🚫 | Cache a LazyVar in a local (see `CLAUDE.md` § Reactive State). |
| 🚫 | Cache a LazyVar in a local (see `AGENTS.md` § Reactive State). |

| Goal | Call |
|------|------|
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1 change: 1 addition & 0 deletions changelog/snippets/other.7166.md
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- (#7166) Rename `CLAUDE.md` to `AGENTS.md` for cross-agent compatibility.
395 changes: 395 additions & 0 deletions lua/ui/AGENTS.md

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396 changes: 1 addition & 395 deletions lua/ui/CLAUDE.md

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244 changes: 244 additions & 0 deletions lua/ui/game/chat/AGENTS.md

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245 changes: 1 addition & 244 deletions lua/ui/game/chat/CLAUDE.md

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2 changes: 1 addition & 1 deletion lua/ui/game/chat/LAYOUT.md
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# Chat layout — component tree and scaling

Anchors-and-dependencies map of the chat UI tree, used to reason about UI-scale behaviour. Read alongside [CLAUDE.md](CLAUDE.md) for the chat MVC contract and [`/lua/ui/CLAUDE.md`](../../CLAUDE.md) §§ 4 (Layout, UI scaling) and 5 (Skinning) for the project-wide rules.
Anchors-and-dependencies map of the chat UI tree, used to reason about UI-scale behaviour. Read alongside [AGENTS.md](AGENTS.md) for the chat MVC contract and [`/lua/ui/AGENTS.md`](../../AGENTS.md) §§ 4 (Layout, UI scaling) and 5 (Skinning) for the project-wide rules.

Notation throughout:

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