Skip to content

Increase Scathis survivability and accuracy#7147

Open
lL1l1 wants to merge 8 commits into
FAForever:developfrom
lL1l1:balance/scathis
Open

Increase Scathis survivability and accuracy#7147
lL1l1 wants to merge 8 commits into
FAForever:developfrom
lL1l1:balance/scathis

Conversation

@lL1l1

@lL1l1 lL1l1 commented Jun 20, 2026

Copy link
Copy Markdown
Contributor

Description of the proposed changes

Discord thread
Survivability is increased so that it can take more damage from enders and use its mobility to reposition if necessary. This way it can get more value

  • HP: 9k -> 18k (Survive a 16k dmg mavor shell)
  • Regen: 0 -> 134 (2 minutes to regen a mavor shell)

Accuracy is increased since players say it is weak against both shielded high value targets and unshielded smaller targets.

  • Fixed spread radius: 70 -> 63

Testing done on the proposed changes

I don't have an automated testing setup so I can't do any exhaustive, reproducible testing. I shot it at a Seraphim shield and some Seraphim air grids with and without shields and it didn't seem too much stronger.

Checklist

- [ ] Changes are annotated, including comments where useful

Summary by CodeRabbit

  • Balance Adjustments
    • Increased Scathis Health (and MaxHealth) from 9000 to 17000.
    • Added/raised regeneration to 134 units/second.
    • Improved Proton Artillery effectiveness by tightening fixed spread radius from 70 to 63, resulting in more accurate targeting and approximately +23% damage/area.

lL1l1 added 3 commits June 20, 2026 11:42
+23% damage/area

We have to be very careful with Scathis's damage output because its large volley with high splash can achieve a critical mass to one shot any shield array, unlike the lower AoE and continuous fire of other artillery
@lL1l1 lL1l1 requested a review from Rhaelya June 20, 2026 21:29
@lL1l1 lL1l1 added the area: balance idea related to suggestions for unit balance label Jun 20, 2026
@coderabbitai

coderabbitai Bot commented Jun 20, 2026

Copy link
Copy Markdown
Contributor

Review Change Stack

Warning

Review limit reached

@lL1l1, you've reached your PR review limit, so we couldn't start this review.

Next review available in: 16 minutes

Enable usage-based reviews in Billing to review now. Otherwise, wait until the next included review is available.
You're only billed for reviews past your plan's rate limits ($0.25/file).

How can I continue?

After more reviews become available, a review can be triggered using the @coderabbitai review command as a PR comment. Alternatively, push new commits to this PR.

To avoid repeated limits, reduce automatic review volume by pausing incremental auto-reviews earlier, using label-based review opt-in, excluding WIP or generated PR titles, or requesting reviews manually when the PR is ready. If your team needs uninterrupted high-volume reviews, an organization admin can enable usage-based reviews.

How do review limits work?

CodeRabbit enforces per-developer PR review limits for each organization. Most developers receive the normal plan review availability.

For paid Pro and Pro+ PR reviews, CodeRabbit uses adaptive limits for sustained high-volume activity. When a developer's recent PR review activity reaches the 95th percentile or higher among CodeRabbit users, additional reviews become available more gradually as earlier reviews age out of the rolling window.

Please refer docs for additional details.

Review details
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: e3bfacdf-41ae-43f3-b1f9-2e85fa5ac6d4

📥 Commits

Reviewing files that changed from the base of the PR and between 8ea9f87 and c40cfd4.

📒 Files selected for processing (1)
  • changelog/snippets/balance.7147.md
📝 Walkthrough

Walkthrough

Scathis (URL0401) now has higher health and regen, reduced Proton Artillery spread, and a changelog snippet for issue #7147.

Changes

Scathis Balance Changes

Layer / File(s) Summary
Scathis stats and changelog entry
units/URL0401/URL0401_unit.bp, changelog/snippets/balance.7147.md
Health and MaxHealth increase from 9000 to 17000, RegenRate is set to 134, FixedSpreadRadius drops from 70 to 63, and the changelog snippet records the balance change for #7147.

Estimated code review effort: 1 (Trivial) | ~3 minutes

Suggested reviewers: Rhaelya

🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check name Status Explanation
Title check ✅ Passed The title clearly summarizes the main Scathis balance changes to survivability and accuracy.
Description check ✅ Passed The description covers the change summary, testing, and checklist, and is mostly complete for the template.
Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.
✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands.

@lL1l1 lL1l1 force-pushed the balance/scathis branch from 7430acb to c62d279 Compare June 20, 2026 21:32
@lL1l1 lL1l1 marked this pull request as ready for review June 20, 2026 21:32
@lL1l1 lL1l1 moved this from To Discuss to To Implement in 2025 - Balance Iteration I Jun 21, 2026
@lL1l1 lL1l1 moved this from To Implement to To Test in 2025 - Balance Iteration I Jun 21, 2026
@lL1l1

lL1l1 commented Jul 5, 2026

Copy link
Copy Markdown
Contributor Author
{D4361F2B-EE19-491B-80EE-AC937D3558B6}

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

area: balance idea related to suggestions for unit balance

Projects

Status: To Test

Development

Successfully merging this pull request may close these issues.

1 participant