Increase Scathis survivability and accuracy#7147
Conversation
+23% damage/area We have to be very careful with Scathis's damage output because its large volley with high splash can achieve a critical mass to one shot any shield array, unlike the lower AoE and continuous fire of other artillery
|
Warning Review limit reached
Next review available in: 16 minutes Enable usage-based reviews in Billing to review now. Otherwise, wait until the next included review is available. How can I continue?After more reviews become available, a review can be triggered using the To avoid repeated limits, reduce automatic review volume by pausing incremental auto-reviews earlier, using label-based review opt-in, excluding WIP or generated PR titles, or requesting reviews manually when the PR is ready. If your team needs uninterrupted high-volume reviews, an organization admin can enable usage-based reviews. How do review limits work?CodeRabbit enforces per-developer PR review limits for each organization. Most developers receive the normal plan review availability. For paid Pro and Pro+ PR reviews, CodeRabbit uses adaptive limits for sustained high-volume activity. When a developer's recent PR review activity reaches the 95th percentile or higher among CodeRabbit users, additional reviews become available more gradually as earlier reviews age out of the rolling window. Please refer docs for additional details. Review details⚙️ Run configurationConfiguration used: defaults Review profile: CHILL Plan: Pro Run ID: 📒 Files selected for processing (1)
📝 WalkthroughWalkthroughScathis (URL0401) now has higher health and regen, reduced Proton Artillery spread, and a changelog snippet for issue ChangesScathis Balance Changes
Estimated code review effort: 1 (Trivial) | ~3 minutes Suggested reviewers: 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out. Comment |

Description of the proposed changes
Discord thread
Survivability is increased so that it can take more damage from enders and use its mobility to reposition if necessary. This way it can get more value
Accuracy is increased since players say it is weak against both shielded high value targets and unshielded smaller targets.
Testing done on the proposed changes
I don't have an automated testing setup so I can't do any exhaustive, reproducible testing. I shot it at a Seraphim shield and some Seraphim air grids with and without shields and it didn't seem too much stronger.
Checklist
- [ ] Changes are annotated, including comments where usefulSummary by CodeRabbit