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1 change: 1 addition & 0 deletions engine/Core/Categories.lua
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,7 @@ categories = {
BUILTBYTIER3COMMANDER = categoryValue,
BUILTBYTIER3ENGINEER = categoryValue,
BUILTBYTIER3FACTORY = categoryValue,
--- Used by engine to disallow air units to right click into transports/air staging.
CANNOTUSEAIRSTAGING = categoryValue,
CANTRANSPORTCOMMANDER = categoryValue,
CAPTURE = categoryValue,
Expand Down
17 changes: 10 additions & 7 deletions units/DAA0206/DAA0206_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -39,15 +39,14 @@ UnitBlueprint{
"AIR",
"BOMB",
"BOMBER",
"CANNOTUSEAIRSTAGING",
"MOBILE",
"PRODUCTDL",
"RECLAIMABLE",
"SELECTABLE",
"SHOWATTACKRETICLE",
"TECH2",
"TRANSPORTBUILTBYTIER2FACTORY",
"TRANSPORTBUILTBYTIER3FACTORY",
"BUILTBYTIER2FACTORY",
"BUILTBYTIER3FACTORY",
"VISIBLETORECON",
},
Defense = {
Expand Down Expand Up @@ -117,7 +116,11 @@ UnitBlueprint{
General = {
CommandCaps = {
RULEUCC_Attack = true,
RULEUCC_CallTransport = true,
RULEUCC_Dock = true,
RULEUCC_Guard = true,
RULEUCC_Move = true,
RULEUCC_Patrol = true,
RULEUCC_RetaliateToggle = true,
RULEUCC_Stop = true,
},
Expand All @@ -133,7 +136,7 @@ UnitBlueprint{
Physics = {
AttackElevation = 0.5,
Elevation = 12,
FuelRechargeRate = 0,
FuelRechargeRate = 5,
FuelUseTime = 400,
GroundCollisionOffset = -0.25,
MaxSpeed = 13,
Expand All @@ -159,6 +162,7 @@ UnitBlueprint{
Weapon = {
{
AboveWaterTargetsOnly = true,
AlwaysRecheckTarget = true,
Audio = {
Fire = Sound { Bank = 'UAAWeapon', Cue = 'UAA0304_Bomb_Quark', LodCutoff = 'Weapon_LodCutoff' },
},
Expand Down Expand Up @@ -202,7 +206,7 @@ UnitBlueprint{
RateOfFire = 10/1, --10/integer interval in ticks
SlavedToBody = true,
SlavedToBodyArcRange = 35,
TargetCheckInterval = 999999,
TargetCheckInterval = 1,
TargetPriorities = {
"TECH4",
"TECH3 STRUCTURE",
Expand All @@ -211,7 +215,6 @@ UnitBlueprint{
"(ALLUNITS - SPECIALLOWPRI)",
},
TargetRestrictDisallow = "UNTARGETABLE",
TrackingRadius = 0.5,
TurretBoneMuzzle = "DAA0206",
TurretBonePitch = "DAA0206",
TurretBoneYaw = "DAA0206",
Expand Down Expand Up @@ -239,4 +242,4 @@ UnitBlueprint{
WeaponCategory = "Death",
},
},
}
}