FLAC support for Godot Engine as a GDExtension. Simply load a flac file by calling load(myfile.flac) in GDScipt.
Please refer to this tutorial for general GDExtension compilation instructions. Tested to work on Godot 4.1.1.
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FLAC support for Godot Engine as a GDExtension. Simply load a flac file by calling load(myfile.flac) in GDScipt.
Please refer to this tutorial for general GDExtension compilation instructions. Tested to work on Godot 4.1.1.