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Pull requests: DarklightGames/DarkestHour
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New Sunflower StaticMeshes from Napoleon:
edits statics
Modifies static mesh packages (.usx)
edits textures
Modifies texture packages (.utx)
#1894
opened May 1, 2026 by
GDrukenmiller
Collaborator
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Limiting all cannon views to 72 degrees max visible FOV
#1852
opened Nov 30, 2025 by
GarlicAAZ
Collaborator
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Slightly diversified sidearm fire rates, depending on recoil and convenience
#1811
opened Aug 17, 2025 by
GarlicAAZ
Collaborator
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Number of pistol magazines no longer scales with team munitions
#1808
opened Aug 17, 2025 by
GarlicAAZ
Collaborator
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Carcano adjustments 2025
edits animations
Modifies skeletal animation packages (.ukx)
#1801
opened Aug 16, 2025 by
GarlicAAZ
Collaborator
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Fix #1748: Stug3G and StuH42 destroyed meshes not matching collisions
edits statics
Modifies static mesh packages (.usx)
#1771
opened May 9, 2025 by
shiftycats
Contributor
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Modular bayonet system
edits statics
Modifies static mesh packages (.usx)
#1734
opened Oct 13, 2024 by
Enfield-303
Collaborator
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Explosives rework (WIP)
edits animations
Modifies skeletal animation packages (.ukx)
edits statics
Modifies static mesh packages (.usx)
edits textures
Modifies texture packages (.utx)
#1686
opened Jan 31, 2024 by
GarlicAAZ
Collaborator
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Feature/hints squad leader, ASL and Friendly Fire
#1676
opened Nov 22, 2023 by
LordDz
Collaborator
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Show avaliable fire support on scoreboard for each team
#1673
opened Nov 18, 2023 by
LordDz
Collaborator
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Increased resistance to shoveling for hedgehogs and dragon teeth
construction
enhancement
#1453
opened Jun 15, 2022 by
shiftycats
Contributor
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