Professional loop pad music creation app with integrated social remix platform
A modular, scalable, real-time audio application built for music creators. Create beats, share tracks, and remix the community's creations.
- Real-time audio triggering with ultra-low latency
- Polyphonic playback supporting 32+ simultaneous voices
- Comprehensive sound categories (kicks, snares, 808s, bass, melodies, vocals, FX)
- Per-pad controls: volume, pitch, filter, pan, effects
- Tempo sync and quantization
- Multiple playback modes: one-shot, loop, sustained
- Full project save/load with state preservation
- Export to audio files (WAV, MP3, OGG)
- Auto-save functionality
- Version compatibility
- Arrangement and timeline support
- Modular sound pack architecture
- Built-in and downloadable packs
- Category-based organization
- Sound preview functionality
- Easy sound pack creation
- User profiles with stats and followers
- Upload and share your tracks
- Remix system with full versioning chain
- Discovery feeds (trending, new, recommended)
- Social interactions (likes, comments, shares)
- Cloud storage for projects and audio
npm installnpm run devnpm run buildimport { LooperApp, defaultConfig } from 'looper-app-project';
// Initialize the app
const app = new LooperApp(defaultConfig);
await app.initialize();
// Create a project
const projectManager = app.getProjectManager();
const project = projectManager.createProject('My Beat');
// Configure and trigger a pad
const audioEngine = app.getAudioEngine();
audioEngine.configurePad('pad-0', {
id: 'pad-0',
soundId: 'kick-01',
volume: 0.8,
pitch: 0,
playbackMode: 'one_shot',
pan: 0,
effects: []
});
audioEngine.triggerPad('pad-0', { quantize: true });src/
├── core/ # Core audio and project logic
│ ├── audio-engine/ # Real-time audio processing
│ ├── sound-packs/ # Sound pack management
│ ├── project/ # Project management
│ └── LooperApp.ts # Main app orchestrator
├── services/ # External services
│ ├── api/ # Backend API client
│ └── storage/ # Local/cloud storage
├── ui/ # User interface
│ ├── components/ # Reusable React components
│ └── screens/ # Full-screen views
└── types/ # TypeScript definitions
- Full Documentation - Complete architecture and usage guide
- API Specification - Backend API endpoints and data models
- Modular Design: Clean separation between audio engine, UI, and services
- Platform Agnostic: Core works in browsers, React Native, and Electron
- Type Safe: Full TypeScript coverage
- Performance First: Audio isolated from UI thread, optimized for real-time
- Scalable: Easy to add features, sound packs, and effects
- Low Latency Audio: Optimized for real-time performance
- Separation of Concerns: Audio engine completely isolated from UI
- Modular Architecture: Add features without touching core
- Type Safety: TypeScript throughout for reliability
- Clean Code: Readable, maintainable, well-documented
- Frontend: React 18, TypeScript 5
- Audio: Web Audio API
- Architecture: Modular, service-oriented
- Platforms: Web, React Native (planned), Electron (planned)
- Effects expansion (reverb, delay, distortion, etc.)
- Arrangement view with timeline
- MIDI controller support
- Real-time collaboration
- AI-powered sound generation
- Mobile apps (iOS/Android)
- Desktop apps (macOS/Windows/Linux)
- Live performance mode
Contributions welcome! Key areas:
- Sound pack creation
- New effects processors
- UI/UX improvements
- Performance optimization
- Backend implementation
- Platform-specific ports
MIT License - See LICENSE file
Inspired by industry-leading music production tools:
- Ableton Push/Live
- Native Instruments Maschine
- Teenage Engineering OP-1
- BandLab, SoundCloud, Splice
Built for creators, by creators 🎵
Made with ❤️ and Web Audio API