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Security improvements and DoS protection for client indicator server #9
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Почему вы выбрали именно значение 4 в качестве максимального? В DDNet существуют не только стандартные серверы DDRace, где это ограничение равно четырём.
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it is just a default setting that can be changed based on specific server needs, it was set to 4 because i don't expect people to launch more than 2 client instances. back to 16 if you're so critic about it
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Моя главная мысль была в том, чтобы это не сломало логику для нестандартных или кастомных серверов.
Так как это отдельный сервис на Rust, мы, очевидно, не можем просто взять и использовать C++ константу
MAX_CLIENTS_PER_IPизserver.cpp. Но если предполагается, что владельцы серверов могут менять этот лимит под свои нужды, то, возможно, это вообще не должно быть жестко зашитой const на этапе компиляции?Может, имеет смысл вынести это в аргументы командной строки (например, --max-entries-per-ip)? Тогда администраторы смогут настраивать лимит без необходимости перекомпилировать исходный код.
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you're confusing this rust server with the game server itself. ddnet limits are irrelevant because this is a private indicator backend for bestclient, not a public game server. adding cli arguments for a single constant is just unnecessary customization bloat for IRC service. if the developer wants to change a limit, they change one line of code and rebuild in a second. stop giving stupid ai advice without looking at the problem. and use english please, it's the repository standard.