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2 changes: 1 addition & 1 deletion manimlib/shaders/quadratic_bezier/fill/frag.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ void main() {
cap is to make sure the original fragment color can be recovered even after
blending with an (alpha = 1) color.
*/
float a = 0.95 * frag_color.a;
float a = 0.90 * frag_color.a;
if(orientation < 0) a = -a / (1 - a);
frag_color.a = a;

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