Issue
I tested it in Blender 4.0.2, and selected multiple images at once before using right-mouse-button.
If the object does not already have a material, or if you select New Material in the option popup, it creates several slots/materials (one for each image that is loaded), which is disturbing.
In the case of a new material, I think it would be better to load all selected images into a single material.
Because when you load several images, it's usually normal, baseColor, Roughness, etc... which are all intended to connect to the same material and slot.
Originally posted by @alainxi in #94 (comment)
Expected Behavior
It should create one new material in which it loads all the loaded textures instead.
Workaround
For now the workaround is to first create a material manually if none exists - and select that. Then all will be added to the one material as intended.
Issue
I tested it in Blender 4.0.2, and selected multiple images at once before using right-mouse-button.
If the object does not already have a material, or if you select
New Materialin the option popup, it creates several slots/materials (one for each image that is loaded), which is disturbing.In the case of a new material, I think it would be better to load all selected images into a single material.
Because when you load several images, it's usually
normal,baseColor,Roughness, etc... which are all intended to connect to the same material and slot.Originally posted by @alainxi in #94 (comment)
Expected Behavior
It should create one new material in which it loads all the loaded textures instead.
Workaround
For now the workaround is to first create a material manually if none exists - and select that. Then all will be added to the one material as intended.