Skip to content

Load Material: Multiple products and "Use new material" option creates one per product #96

Description

@BigRoy

Issue

I tested it in Blender 4.0.2, and selected multiple images at once before using right-mouse-button.

If the object does not already have a material, or if you select New Material in the option popup, it creates several slots/materials (one for each image that is loaded), which is disturbing.
In the case of a new material, I think it would be better to load all selected images into a single material.
Because when you load several images, it's usually normal, baseColor, Roughness, etc... which are all intended to connect to the same material and slot.

Originally posted by @alainxi in #94 (comment)


Expected Behavior

It should create one new material in which it loads all the loaded textures instead.

Workaround

For now the workaround is to first create a material manually if none exists - and select that. Then all will be added to the one material as intended.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions