Is there an existing issue for this?
Description
In Blender we use Ayon-->Load to get the geometry (for example version v003 of a .blend file).
Then we attach some material to that object.
Later, if we use the Scene Inventory (Ayon-->Manage) to change the geometry version (for example v004), the material and all its nodes disappear.
And if, instead of a .blend file, I try to load a .fbx file (also from Ayon's Inventory), the problem is slightly different (some material included in the fbx appears, instead of the material that we attached in Blender after having loading it).
In both cases ( .blend and .fbx ), the material that is attached to a loaded object, does not survive if we change the version of that object.
Steps To Reproduce:
Described above.
Additional context:
Came up on Discord here :
https://discord.com/channels/517362899170230292/563751989075378201/1359522701273727279
Relevant log output:
Is there an existing issue for this?
Description
In Blender we use
Ayon-->Loadto get the geometry (for example version v003 of a.blendfile).Then we attach some material to that object.
Later, if we use the Scene Inventory (Ayon-->Manage) to change the geometry version (for example v004), the material and all its nodes disappear.
And if, instead of a
.blendfile, I try to load a.fbxfile (also from Ayon's Inventory), the problem is slightly different (some material included in the fbx appears, instead of the material that we attached in Blender after having loading it).In both cases (
.blendand.fbx), the material that is attached to a loaded object, does not survive if we change the version of that object.Steps To Reproduce:
Described above.
Additional context:
Came up on Discord here :
https://discord.com/channels/517362899170230292/563751989075378201/1359522701273727279
Relevant log output: