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RViz has incorrect frame transformations between the camera and world frames in simulation #44

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@pacrr

Works fine with a physical camera but when trying to simulate ORB_SLAM3, the simulated camera frame moves in the z direction in RViz when it's moving in the x direction in gazebo. Tried adjusting the world_roll, world_pitch, and world_yaw as well as different camera frames but nothing seemed to work. Looks fine in the ORB_SLAM3 viewer as well just not in RViz. Any help is appreciated.

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