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## Skills
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✒️ Languages: [C#][1] / [GLSL][2] / [HLSL][3] <br>
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⚙️ Engines: [Unity][4] / [Godot][5] <br>
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📷 Rendering: [OpenGL][6] / [OpenTK][7] / [Silk.NET][8] <br>
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✒️ Programming Languages: [C#][1] / [C++][9] / [GLSL][2] / [HLSL][3] <br>
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⚙️ Game Engines: [Unity][4] / [Godot][5] <br>
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📷 Rendering Libraries: [OpenGL][6] / [OpenTK][7] / [Silk.NET][8] <br>
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🧰 Other Tools: [Git][10] / [Linux][11] / [.NET][12] / [WSL][13] <br>
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[1]: https://learn.microsoft.com/en-us/dotnet/csharp/
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[2]: https://en.wikipedia.org/wiki/OpenGL_Shading_Language
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[6]: https://www.opengl.org/
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[7]: https://opentk.net/
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[8]: https://dotnet.github.io/Silk.NET/
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[9]: https://en.wikipedia.org/wiki/C++
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[10]: https://en.wikipedia.org/wiki/Git
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[11]: https://en.wikipedia.org/wiki/Linux
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[12]: https://dotnet.microsoft.com/en-us/
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[13]: https://en.wikipedia.org/wiki/Windows_Subsystem_for_Linux
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## Experience
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**Monobanda / Gameplay and Shader Programmer** <br>
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**[Monobanda](https://monobanda.eu/) / Lead Contributor** <br>
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June 2025 - November 2025
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- Worked on their music creation game [YouBeatAI]()
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- Made critical architectural design decisions
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- Worked on low level audio backend systems
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<br>
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**[Monobanda](https://monobanda.eu/) / Gameplay and Shader Programmer** <br>
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Januari 2024 - February 2025
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- Worked on their award winning game [Soulpaint](https://www.soulpaint.co/)
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- Worked on their virtual reality game [Deep](https://monobanda.eu/project/deep)
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- Worked on their mobile game [Call of The Void](https://monobanda.eu/project/cotv)
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<br>
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**Trixel Creative LLC / Gameplay Programmer** <br>
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**[Trixel Creative LLC](https://www.trixelcreative.com/) / Gameplay Programmer** <br>
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November 2021 - May 2022
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- Worked on their flagship game [Restitched](https://www.trixelcreative.com/restitched)
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- Worked on core gameplay mechanics and polished existing ones

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