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72 lines (62 loc) · 2.22 KB
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using UnityEngine;
public class DominoGenerator : MonoBehaviour
{
public enum LayoutType { Line, Circle }
[Header("Domino Settings")]
public Vector3 dominoScale = new Vector3(0.2f, 1.5f, 0.8f);
[Header("Layout Settings")]
public LayoutType layout = LayoutType.Circle; // Default to Circle layout for testing
public int dominoCount = 50;
public float spacing = 10f; // Use as radius for the Circle layout
void Start()
{
Debug.Log("DominoGenerator: Start() called.");
GenerateDominos();
}
void GenerateDominos()
{
Debug.Log($"DominoGenerator: Generating {dominoCount} dominos in a {layout} layout.");
switch (layout)
{
case LayoutType.Line:
GenerateLine();
break;
case LayoutType.Circle:
GenerateCircle();
break;
}
}
void GenerateLine()
{
// Note: Spacing for line might need to be smaller, e.g., 1.0f
for (int i = 0; i < dominoCount; i++)
{
Vector3 position = new Vector3(i * 1.0f, dominoScale.y / 2, 0);
CreateDomino(position, Quaternion.identity, $"Domino_" + i);
}
}
void GenerateCircle()
{
for (int i = 0; i < dominoCount; i++)
{
float angle = i * (360f / dominoCount);
float radian = angle * Mathf.Deg2Rad;
Vector3 position = new Vector3(Mathf.Sin(radian) * spacing, dominoScale.y / 2, Mathf.Cos(radian) * spacing);
Quaternion rotation = Quaternion.Euler(0, -angle, 0);
CreateDomino(position, rotation, $"Domino_" + i);
}
}
void CreateDomino(Vector3 position, Quaternion rotation, string name)
{
GameObject domino = GameObject.CreatePrimitive(PrimitiveType.Cube);
domino.name = name;
domino.tag = "Domino";
domino.transform.localScale = dominoScale;
domino.transform.position = position;
domino.transform.rotation = rotation;
domino.transform.SetParent(transform); // Set parent to the generator object
// Add physics
domino.AddComponent<Rigidbody>();
Debug.Log($"Created domino: {name} at position {position}");
}
}