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Copy pathmemory.cpp
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132 lines (111 loc) · 2.93 KB
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Copy pathmemory.cpp
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132 lines (111 loc) · 2.93 KB
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#include <stdio.h>
#include <stdint.h>
class Memory {
public:
uint8_t internal_ram[0x800];
uint8_t ppu_reg[0x8];
uint8_t apu_io_registers[0x20];
uint8_t blank[0x3fe0];
uint8_t* prg_nrom_top;
uint8_t* prg_nrom_bottom;
uint8_t read(uint16_t);
void write(uint16_t, uint8_t);
void print_memory();
uint8_t* get_pointer(uint16_t);
// vectors
uint16_t reset_vector();
uint16_t irq_vector();
uint16_t nmi_vector();
// mapper 0 specific functioanlity
void set_prg_nrom_bottom(uint8_t*);
void set_prg_nrom_top(uint8_t*);
// controller port
void update_input();
uint8_t input_byte; // byte with input
bool input_strobe; // strobe indicates if input should be updated
// hardware connections
CPU* cpu;
PPUMemory* ppumem;
PPU* ppu;
GUI* gui;
void set_cpu(CPU*);
void set_ppu_memory(PPUMemory*);
void set_ppu(PPU*);
void set_gui(GUI*);
};
void Memory::set_cpu(CPU* cpu_pointer) {
cpu = cpu_pointer;
}
void Memory::set_ppu_memory(PPUMemory* ppu_mem_pointer) {
ppumem = ppu_mem_pointer;
}
void Memory::set_ppu(PPU* ppu_pointer) {
ppu = ppu_pointer;
}
void Memory::set_gui(GUI* gui_pointer) {
gui = gui_pointer;
}
uint8_t* Memory::get_pointer(uint16_t ind) {
if (ind < 0x2000) {
return (internal_ram + (ind & 0x7ff));
} else if (ind < 0x4000) {
return (ppu_reg + (ind & 0x7));
} else if (ind < 0x4020) {
return (apu_io_registers + (ind & 0x1f));
} else if (ind < 0x8000) {
return blank;
} else if (ind < 0xc000) {
return prg_nrom_top + (ind & 0x7fff);
} else {
return prg_nrom_bottom + (ind & 0x3fff);
}
}
void Memory::set_prg_nrom_top(uint8_t* rom_pointer) {
prg_nrom_top = rom_pointer;
}
void Memory::set_prg_nrom_bottom(uint8_t* rom_pointer) {
prg_nrom_bottom = rom_pointer;
}
// set checks here
uint8_t Memory::read(uint16_t ind) {
if (ind >= 0x2000 && ind < 0x4000) {
return ppu->read_register(ind & 0x7);
} else if (ind == 0x4016) { // input from controller 1
uint8_t retval = 0x40 | (input_byte & 0x1); // some games expect 0x4 as the leading nibble
if (input_strobe) {
update_input();
} else {
input_byte >>= 1;
}
return retval;
}
return *get_pointer(ind);
}
void Memory::update_input() {
input_byte = gui->get_input();
}
void Memory::write(uint16_t ind, uint8_t val) {
if (ind == 0x4014) {
ppumem->dma_write_oam(get_pointer(val * 0x100));
cpu->local_clock += 513;
} else if (ind >= 0x2000 && ind < 0x4000) {
ppu->write_register(ind & 0x7, val);
return;
} else if (ind == 0x4016) {
input_strobe = val & 0x1;
if (input_strobe) {
update_input();
}
return;
}
*(get_pointer(ind)) = val;
}
uint16_t Memory::reset_vector() {
return (read(0xfffd) << 8) | read(0xfffc);
}
uint16_t Memory::nmi_vector() {
return (read(0xfffb) << 8) | read(0xfffa);
}
uint16_t Memory::irq_vector() {
return (read(0xffff) << 8) | read(0xfffe);
}