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SFX echo in battle #9

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@qwertymodo

When using the resume version of the patch and supplying track 69 to play the MSU-1 audio during battle, the menu SFX, like changing selection, or selecting an action, as well as some other SFX like the sword, echo for a really long time. In higan v101, it just makes the sound effects sound "screechy" but on the SD2SNES, the SFX just keep ringing for a second or two. The issue does not occur with SPC fallback, so deleting track 69 makes it go away. It only occurs when the MSU-1 is playing in battle. I have not tested the non-resume version of the patch.

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