So I'm making some instruments to use for an n64 game made with pyrite64 and I'm currently working on pads, so I'm exporting my samples intentionally too long so I can set loop points and trim in milkytracker wherever I would like. I imported one of my pad samples, set up my loop points, trimmed the part after the loop, and saved it again. After saving the new trimmed sample I checked the sample rate and it went from 22050hz for the original to 22046hz for the new version. Obviously a difference of 4hz isn't going to exactly be that noticaeble but it still seems like a bug since that's not the sample rate I imported the original at, I would expect milkytracker to save the new copy of the sample at the original rate and bit depth.
So I'm making some instruments to use for an n64 game made with pyrite64 and I'm currently working on pads, so I'm exporting my samples intentionally too long so I can set loop points and trim in milkytracker wherever I would like. I imported one of my pad samples, set up my loop points, trimmed the part after the loop, and saved it again. After saving the new trimmed sample I checked the sample rate and it went from 22050hz for the original to 22046hz for the new version. Obviously a difference of 4hz isn't going to exactly be that noticaeble but it still seems like a bug since that's not the sample rate I imported the original at, I would expect milkytracker to save the new copy of the sample at the original rate and bit depth.