Hello, ryan
I would like to tell you that your work is extraordinary, a big thank you to you for everything you do.
I am currently working on a BP editor to automate HLOD settings and also to create imposters, I tested your "ImpostorBaker" code, under version 4.22 it is impossible to use the final Material because the HLSL code contained in "World To Loc" does not work with the new version.
With the 4.22 I create blueprint tools using "Widget Editor", I started making my own Bake imposter system based on your work "render to texture" and "Octahedral Impostors".
Thank you...
Hello, ryan
I would like to tell you that your work is extraordinary, a big thank you to you for everything you do.
I am currently working on a BP editor to automate HLOD settings and also to create imposters, I tested your "ImpostorBaker" code, under version 4.22 it is impossible to use the final Material because the HLSL code contained in "World To Loc" does not work with the new version.
With the 4.22 I create blueprint tools using "Widget Editor", I started making my own Bake imposter system based on your work "render to texture" and "Octahedral Impostors".
Thank you...