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Text Mesh (MSDF renderer) #5

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@corbanbrook

TextMesh takes in a string and font properties (font, size, letter-spacing, etc) and generate geometry based on Text shaping data. UV attributes point to the MSDF data within the texture atlas for each glyph.

We already have a working version on the TextMesh component within the game, so it would only need to be moved to this project with a little cleanup of constants and utils.

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