TextMesh takes in a string and font properties (font, size, letter-spacing, etc) and generate geometry based on Text shaping data. UV attributes point to the MSDF data within the texture atlas for each glyph.
We already have a working version on the TextMesh component within the game, so it would only need to be moved to this project with a little cleanup of constants and utils.
TextMesh takes in a string and font properties (font, size, letter-spacing, etc) and generate geometry based on Text shaping data. UV attributes point to the MSDF data within the texture atlas for each glyph.
We already have a working version on the TextMesh component within the game, so it would only need to be moved to this project with a little cleanup of constants and utils.