Replies: 11 comments 7 replies
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Hello everyone! |
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I thought asking here would be most appropriate. |
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Hey guys! I'm Wellington, I'm a C++ enthusiast as well! I usually program using JS/TS and Python, but low level is kinda hobby xD; |
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I'm currently working on my own PS2 game using Tyra Engine, TyraCraft! |
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Sorry to dig up some shallow grave of a project; however I am having an issue with going through the set-up process for Tyra. At the part where we can check tutorial code, I assume if everything has been set up correctly we shouldn't have errors anywhere. That's not the case for me. I am having an error on line 11 in "tutorial_04.cpp" for 04-de_dust2. If anyone is following this discussion, I'd appreciate the help. Thank you all in advance! |
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Hello! Sorry off topic question, I'm trying to understand how work bloom on ps2, I've read the presentation "Practical Implementation of SH Lighting and HDR Rendering on PlayStation 2" and still don't understand, Gaussian blur is calculated on VU1 or on GS? If it calculated on VU1, but how do transfer image from Framebuffer to VU1 memory? |
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I was setting up the environment like the first tutorial video, when i running build task, it occurs with this error: I've tried to run tutorials_04.elf in PCSX2, it's worked but get stuck in tyra watermark. Can someone help? |
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Is there any possibility of using blender 2.79.x to create games for TYRA, as they do with BGE, blende has an interesting system of nodes that can be customized, the logic can be done using nodes like in the Unreal Engine, the materials of the blender can be converted into TYRA compatible materials, the blender would be like a visual interface for TYRA and would not need to create from scratch. |
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Hello! I need help whit this issue: |
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weird question. but i see dust 2 cs 1.6 map on the tyra page, i was wondering. whats that game called? like, tyra1.6? countertyra? im not sure but i want it |

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