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/////////////////// Demo how to use United Openlib of Sound ////////////////////
unit main_sr;
{$mode objfpc}{$H+}
interface
uses
uos_flat,
uos,
ctypes,
Forms,
Dialogs,
SysUtils,
Graphics,
StdCtrls,
ComCtrls,
ExtCtrls,
Classes,
Controls, Grids;
type
{ TForm1 }
TForm1 = class(TForm)
Button1: TButton;
Button2: TButton;
Button3: TButton;
Button4: TButton;
Button5: TButton;
CheckBox1: TCheckBox;
CheckBox2: TCheckBox;
Edit1: TEdit;
Edit2: TEdit;
Edit3: TEdit;
Label1: TLabel;
Label2: TLabel;
Label4: TLabel;
Label5: TLabel;
Label6: TLabel;
Label7: TLabel;
PaintBox1: TPaintBox;
bwav: TRadioButton;
bogg: TRadioButton;
Shape1: TShape;
TrackBar1: TTrackBar;
TrackBar3: TTrackBar;
procedure Button1Click(Sender: TObject);
procedure Button2Click(Sender: TObject);
procedure Button3Click(Sender: TObject);
procedure Button4Click(Sender: TObject);
procedure CheckBox1Change(Sender: TObject);
procedure FormActivate(Sender: TObject);
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure PaintBox1Paint(Sender: TObject);
procedure ClosePlayer1;
procedure TrackBar1Change(Sender: TObject);
private
{ private declarations }
public
{ public declarations }
end;
procedure uos_logo();
var
Form1: TForm1;
BufferBMP: TBitmap;
PlayerIndex1: cardinal;
In1Index, out1index: integer;
thebuffer: array of cfloat;
thebufferinfos: TuosF_BufferInfos;
thememorystream: Tmemorystream;
implementation
{$R *.lfm}
{ TForm1 }
procedure TForm1.ClosePlayer1;
begin
sleep(500);
application.ProcessMessages;
button2.Enabled := True;
button3.Enabled := False;
button5.Enabled := False;
CheckBox1.Enabled := True;
CheckBox2.Enabled := True;
if CheckBox2.Checked = True then
Button4.Enabled := True;
end;
procedure TForm1.TrackBar1Change(Sender: TObject);
begin
if (Button2.Enabled = False) then
uos_InputSetDSPVolume(PlayerIndex1, In1Index, TrackBar1.position / 100,
TrackBar3.position / 100, True);
end;
procedure TForm1.FormActivate(Sender: TObject);
{$IFDEF Darwin}
var
opath: string;
{$ENDIF}
begin
uos_logo();
{$IFDEF Windows}
{$if defined(cpu64)}
edit1.Text := application.Location + 'lib\Windows\64bit\LibPortaudio-64.dll';
edit2.Text := application.Location + 'lib\Windows\64bit\LibSndFile-64.dll';
{$else}
edit1.Text := application.Location + 'lib\Windows\32bit\LibPortaudio-32.dll';
edit2.Text := application.Location + 'lib\Windows\32bit\LibSndFile-32.dll';
{$endif}
Edit3.Text := application.Location + 'sound\testrecord.wav';
{$ENDIF}
{$IFDEF Darwin}
{$IFDEF CPU32}
opath := application.location;
opath := copy(ordir, 1, Pos('/uos', opath) - 1);
Edit1.Text := opath + '/lib/Mac/32bit/LibPortaudio-32.dylib';
Edit2.Text := opath + '/lib/Mac/32bit/LibSndFile-32.dylib';
Edit3.Text := application.Location + '/sound/testrecord.wav';
{$ENDIF}
{$IFDEF CPU64}
opath := application.location;
opath := copy(opath, 1, Pos('/uos', opath) - 1);
Edit1.Text := opath + '/lib/Mac/64bit/LibPortaudio-64.dylib';
Edit2.Text := opath + '/lib/Mac/64bit/LibSndFile-64.dylib';
Edit3.Text := application.Location + '/sound/testrecord.wav';
{$ENDIF}
{$ENDIF}
{$if defined(CPUAMD64) and defined(linux) }
Edit1.Text := application.Location + 'lib/Linux/64bit/LibPortaudio-64.so';
Edit2.Text := application.Location + 'lib/Linux/64bit/LibSndFile-64.so';
Edit3.Text := application.Location + 'sound/testrecord.wav';
{$ENDIF}
{$if defined(cpu86) and defined(linux)}
Edit1.Text := application.Location + 'lib/Linux/32bit/LibPortaudio-32.so';
Edit2.Text := application.Location + 'lib/Linux/32bit/LibSndFile-32.so';
Edit3.Text := application.Location + 'sound/testrecord.wav';
{$ENDIF}
{$if defined(linux) and defined(cpuarm)}
Edit1.Text := application.Location + 'lib/Linux/arm_raspberrypi/libportaudio-arm.so';
Edit2.Text := application.Location + 'lib/Linux/arm_raspberrypi/libsndfile-arm.so';
Edit3.Text := application.Location + 'sound/testrecord.wav';
{$ENDIF}
{$if defined(linux) and defined(cpuaarch64)}
Edit1.Text := application.Location + 'lib/Linux/aarch64_raspberrypi/libportaudio_aarch64.so';
Edit2.Text := application.Location + 'lib/Linux/aarch64_raspberrypi/libsndfile_aarch64.so';
Edit3.Text := application.Location + 'sound/testrecord.wav';
{$ENDIF}
{$if defined(CPUAMD64) and defined(openbsd) }
Edit1.Text := application.Location + 'lib/OpenBSD/64bit/LibPortaudio-64.so';
Edit2.Text := application.Location + 'lib/OpenBSD/64bit/LibSndFile-64.so';
Edit3.Text := application.Location + 'sound/testrecord.wav';
{$ENDIF}
{$IFDEF freebsd}
{$if defined(cpu64)}
Edit1.Text := application.Location + 'lib/FreeBSD/64bit/libportaudio-64.so';
Edit2.Text := application.Location + 'lib/FreeBSD/64bit/libsndfile-64.so';
{$else}
Edit1.Text := application.Location + 'lib/FreeBSD/32bit/libportaudio-32.so';
Edit2.Text := application.Location + 'lib/FreeBSD/32bit/libsndfile-32.so';
{$endif}
Edit3.Text := application.Location + 'sound/testrecord.wav';
{$ENDIF}
end;
procedure TForm1.PaintBox1Paint(Sender: TObject);
begin
PaintBox1.Canvas.Draw(0, 0, BufferBMP);
end;
procedure TForm1.Button1Click(Sender: TObject);
begin
{$if defined(CPUAMD64) and defined(linux) }
// For Linux amd64, check libsndfile.so
if (Edit2.Text <> 'system') and (Edit2.Text <> '') then
if uos_TestLoadLibrary(PChar(edit2.Text)) = false then
edit2.Text := edit2.Text + '.2';
if (Edit1.Text <> 'system') and (Edit1.Text <> '') then
if uos_TestLoadLibrary(PChar(edit1.Text)) = false then
edit1.Text := edit1.Text + '.2';
{$endif}
// Load the libraries
// function uos_loadlib(PortAudioFileName, SndFileFileName, Mpg123FileName, Mp4ffFileName, FaadFileName, opusfilefilename, libxmpfilename: PChar) : LongInt;
if uos_LoadLib(PChar(edit1.Text), PChar(edit2.Text), nil, nil, nil, nil, nil) = 0 then
begin
form1.hide;
button1.Caption := 'PortAudio and SndFile libraries are loaded...';
button1.Enabled := False;
edit1.ReadOnly := True;
edit2.ReadOnly := True;
form1.Height := 318;
form1.Position := poScreenCenter;
form1.Show;
end
else
begin
if uosLoadResult.PAloaderror = 1 then
MessageDlg(edit1.Text + ' do not exist...', mtWarning, [mbYes], 0);
if uosLoadResult.PAloaderror = 2 then
MessageDlg(edit1.Text + ' do not load...', mtWarning, [mbYes], 0);
if uosLoadResult.SFloaderror = 1 then
MessageDlg(edit2.Text + ' do not exist...', mtWarning, [mbYes], 0);
if uosLoadResult.SFloaderror = 2 then
MessageDlg(edit2.Text + ' do not load...', mtWarning, [mbYes], 0);
end;
end;
procedure TForm1.Button2Click(Sender: TObject);
var
outformatst: string;
outformat, numchan: integer;
begin
if (checkbox1.Checked = True) or (checkbox2.Checked = True) then
begin
PlayerIndex1 := 0;
// PlayerIndex : from 0 to what your computer can do ! (depends of ram, cpu, ...)
// If PlayerIndex exists already, it will be overwritten...
uos_CreatePlayer(PlayerIndex1);
// Create the player.
// PlayerIndex : from 0 to what your computer can do !
// If PlayerIndex exists already, it will be overwriten...
//uos_AddIntoFileFromMem(PlayerIndex1, Pchar(edit3.Text));
// add Output into wav file (save record) from TMemoryStream with default parameters
if bwav.Checked then
begin
outformatst := '.wav';
outformat := 0;
end
else
begin
outformatst := '.ogg';
outformat := 3;
end;
edit3.Text := 'rec_' + UTF8Decode(formatdatetime('YY_MM_DD_HH_mm_ss', now)) +
outformatst;
In1Index := uos_AddFromDevIn(PlayerIndex1);
// add input from mic with custom parameters
// PlayerIndex : Index of a existing Player
// Device ( -1 is default Input device )
// Latency ( -1 is latency suggested ) )
// SampleRate : delault : -1 (44100)
// OutputIndex : OutputIndex of existing Output // -1 : all output, -2: no output, other integer : existing output)
// SampleFormat : -1 default : Int16 : (0: Float32, 1:Int32, 2:Int16)
// FramesCount : -1 default : 4096 ( > = safer, < = better latency )
numchan := uos_InputGetChannels(PlayerIndex1, In1Index);
// saving in a file using a File-Stream:
if CheckBox2.Checked then
uos_AddIntoFile(PlayerIndex1, PChar(edit3.Text), -1, numchan, -1, 4096, outformat);
// function uos_AddIntoFile(PlayerIndex: cint32; Filename: PChar; SampleRate: cint32;
// Channels: cint32; SampleFormat: cint32 ; FramesCount: cint32 ; FileFormat: cint32): cint32;
// Add a Output into audio wav file with custom parameters from TFileStream
// PlayerIndex : Index of a existing Player
// FileName : filename of saved audio wav file
// SampleRate : delault : -1 (44100)
// Channels : delault : -1 (2:stereo) (1:mono, 2:stereo, ...) if 2 it will force to stereo if input is mono
// SampleFormat : default : -1 (2:Int16) (1:Int32, 2:Int16)
// FramesCount : default : -1 (= 65536)
// FileFormat : default : -1 (wav) (0:wav, 1:pcm, 2:custom, 3:ogg);
// saving in a Memory-Buffer:
// SetLength(thebuffer, 0);
// uos_AddIntoMemoryBuffer(PlayerIndex1, @thebuffer);
// saving in a Memory-Stream:
// if thememorystream = nil then thememorystream := tmemorystream.create;
// uos_AddIntoMemoryStream(PlayerIndex1, (thememorystream),-1,-1,-1,-1);
// saving in a file using a Menory-Stream:
// uos_AddIntoFileFromMem(PlayerIndex1, Pchar(filenameEdit4.filename));
// add Output into wav file (save record) with default parameters
{$if defined(cpuarm) or defined(cpuaarch64)}
// need a lower latency
out1index := uos_AddIntoDevOut(PlayerIndex1, -1, 0.8, -1, numchan, -1, -1, -1) ;
{$else}
out1index := uos_AddIntoDevOut(PlayerIndex1, -1, -1, -1, numchan, -1, -1, -1);
{$endif}
// function uos_AddIntoDevOut(PlayerIndex: cint32; Device: cint32; Latency: CDouble;
// SampleRate: CDouble; Channels: cint32; SampleFormat: cint32 ;
// FramesCount: cint32 ; ChunkCount: cint32): cint32;
// Add a Output into Device Output
// Device ( -1 is default device )
// Latency ( -1 is latency suggested )
// SampleRate : delault : -1 (44100)
// Channels : delault : -1 (2:stereo) (0: no channels, 1:mono, 2:stereo, ...)
// SampleFormat : default : -1 (2:Int16) (0: Float32, 1:Int32, 2:Int16)
// FramesCount : default : -1 (= 65536)
// ChunkCount : default : -1 (= 512)
// result : Output Index in array -1 = error
uos_outputsetenable(PlayerIndex1, out1index, checkbox1.Checked);
uos_InputAddDSPVolume(PlayerIndex1, In1Index, 1, 1);
// DSP Volume changer
// PlayerIndex : Index of a existing Player
// In1Index : InputIndex of a existing input
// VolLeft : Left volume
// VolRight : Right volume
uos_InputSetDSPVolume(PlayerIndex1, In1Index, TrackBar1.position / 100,
TrackBar3.position / 100, True); // Set volume
// procedure to execute when stream is terminated
// uos_EndProc(PlayerIndex1, @ClosePlayer1);
// Assign the procedure of object to execute at end
// PlayerIndex : Index of a existing Player
// ClosePlayer1 : procedure of object to execute inside the loop
uos_Play(PlayerIndex1); // everything is ready to play...
Button2.Enabled := False;
Button3.Enabled := True;
Button4.Enabled := False;
//CheckBox1.Enabled := False;
CheckBox2.Enabled := False;
end;
end;
procedure TForm1.Button3Click(Sender: TObject);
begin
uos_Stop(PlayerIndex1);
ClosePlayer1;
end;
procedure TForm1.Button4Click(Sender: TObject);
begin
PlayerIndex1 := 0;
// PlayerIndex : from 0 to what your computer can do ! (depends of ram, cpu, ...)
// If PlayerIndex exists already, it will be overwritten...
uos_CreatePlayer(PlayerIndex1);
// Create the player.
// PlayerIndex : from 0 to what your computer can do !
// If PlayerIndex exists already, it will be overwriten...
In1Index := uos_AddFromFile(PlayerIndex1, PChar(Edit3.Text));
// add input from audio file with default parameters
// In1Index := Player1.AddFromFile(0, Edit3.Text, -1, 0); // add input from audio file with custom parameters
// PlayerIndex : Index of a existing Player
// FileName : filename of audio file
// OutputIndex : OutputIndex of existing Output // -1 : all output, -2: no output, other integer : existing output)
// SampleFormat : -1 default : Int16 : (0: Float32, 1:Int32, 2:Int16) SampleFormat of Input can be <= SampleFormat float of Output
// uos_AddIntoDevOut(PlayerIndex1); // add a Output into OUT device with default parameters
{$if defined(cpuarm) or defined(cpuaarch64)}
// need a lower latency
uos_AddIntoDevOut(PlayerIndex1, -1, 0.3, uos_InputGetSampleRate(PlayerIndex1, In1Index),
-1, -1, -1, -1);
{$else}
uos_AddIntoDevOut(PlayerIndex1, -1, -1, uos_InputGetSampleRate(PlayerIndex1, In1Index),
-1, -1, -1, -1);
{$endif}
// add a Output into device with custom parameters
// PlayerIndex : Index of a existing Player
// Device ( -1 is default Output device )
// Latency ( -1 is latency suggested ) )
// SampleRate : delault : -1 (44100)
// Channels : delault : -1 (2:stereo) (0: no channels, 1:mono, 2:stereo, ...)
// SampleFormat : -1 default : Int16 : (0: Float32, 1:Int32, 2:Int16)
// FramesCount : -1 default : 65536
// ChunkCount : default : -1 (= 512)
uos_InputAddDSP1ChanTo2Chan(PlayerIndex1, In1Index);
// Convert mono channel to stereo channels.
// If the input is stereo, original buffer is keeped.
// InputIndex : InputIndex of a existing Input
// result : index of DSPIn in array
// example DSPIndex1 := uos_InputAddDSP1ChanTo2Chan(PlayerIndex1, InputIndex1);
uos_InputAddDSPVolume(PlayerIndex1, In1Index, 1, 1);
// DSP Volume changer
// PlayerIndex : Index of a existing Player
// In1Index : InputIndex of a existing input
// VolLeft : Left volume
// VolRight : Right volume
// result : -1 nothing created, otherwise index of DSPIn in array
uos_InputSetDSPVolume(PlayerIndex1, In1Index, TrackBar1.position / 100,
TrackBar3.position / 100, True); // Set volume
// procedure to execute when stream is terminated
uos_EndProc(PlayerIndex1, @ClosePlayer1);
// Assign the procedure of object to execute at end
// PlayerIndex : Index of a existing Player
// ClosePlayer1 : procedure of object to execute inside the loop
uos_Play(PlayerIndex1); // everything is ready to play...
button4.Enabled := False;
button5.Enabled := True;
button2.Enabled := False;
CheckBox1.Enabled := False;
CheckBox2.Enabled := False;
end;
procedure TForm1.CheckBox1Change(Sender: TObject);
begin
uos_outputsetenable(0, out1index, checkbox1.Checked);
end;
procedure uos_logo();
var
xpos, ypos: integer;
ratio: double;
begin
xpos := 0;
ypos := 0;
ratio := 1;
BufferBMP := TBitmap.Create;
with form1 do
begin
form1.PaintBox1.Parent.DoubleBuffered := True;
PaintBox1.Height := round(ratio * 116);
PaintBox1.Width := round(ratio * 100);
BufferBMP.Height := PaintBox1.Height;
BufferBMP.Width := PaintBox1.Width;
BufferBMP.Canvas.AntialiasingMode := amOn;
BufferBMP.Canvas.Pen.Width := round(ratio * 6);
BufferBMP.Canvas.brush.Color := clmoneygreen;
BufferBMP.Canvas.FillRect(0, 0, PaintBox1.Width, PaintBox1.Height);
BufferBMP.Canvas.Pen.Color := clblack;
BufferBMP.Canvas.brush.Color := $70FF70;
BufferBMP.Canvas.Ellipse(round(ratio * (22) + xpos),
round(ratio * (30) + ypos), round(ratio * (72) + xpos),
round(ratio * (80) + ypos));
BufferBMP.Canvas.brush.Color := clmoneygreen;
BufferBMP.Canvas.Arc(round(ratio * (34) + xpos), round(ratio * (8) + ypos),
round(ratio * (58) + xpos), round(ratio * (32) + ypos), round(ratio * (58) + xpos),
round(ratio * (20) + ypos), round(ratio * (46) + xpos),
round(ratio * (32) + xpos));
BufferBMP.Canvas.Arc(round(ratio * (34) + xpos), round(ratio * (32) + ypos),
round(ratio * (58) + xpos), round(ratio * (60) + ypos), round(ratio * (34) + xpos),
round(ratio * (48) + ypos), round(ratio * (46) + xpos),
round(ratio * (32) + ypos));
BufferBMP.Canvas.Arc(round(ratio * (-28) + xpos), round(ratio * (18) + ypos),
round(ratio * (23) + xpos), round(ratio * (80) + ypos), round(ratio * (20) + xpos),
round(ratio * (50) + ypos), round(ratio * (3) + xpos), round(ratio * (38) + ypos));
BufferBMP.Canvas.Arc(round(ratio * (70) + xpos), round(ratio * (18) + ypos),
round(ratio * (122) + xpos), round(ratio * (80) + ypos),
round(ratio * (90 - xpos)),
round(ratio * (38) + ypos), round(ratio * (72) + xpos),
round(ratio * (50) + ypos));
BufferBMP.Canvas.Font.Name := 'Arial';
BufferBMP.Canvas.Font.Size := round(ratio * 10);
BufferBMP.Canvas.TextOut(round(ratio * (4) + xpos),
round(ratio * (83) + ypos), 'United Openlib');
BufferBMP.Canvas.Font.Size := round(ratio * 7);
BufferBMP.Canvas.TextOut(round(ratio * (20) + xpos),
round(ratio * (101) + ypos), 'of');
BufferBMP.Canvas.Font.Size := round(ratio * 10);
BufferBMP.Canvas.TextOut(round(ratio * (32) + xpos),
round(ratio * (98) + ypos), 'Sound');
end;
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
Form1.Height := 150;
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
application.ProcessMessages;
if (Button2.Enabled = False) then
begin
Button3.Click;
sleep(500);
end;
if button1.Enabled = False then
uos_free;
BufferBMP.Free;
end;
end.