@@ -701,12 +701,15 @@ working perceptual space.
701701> While OkLCh is the fastest OkLCh chroma reduction method, it can only be used with OkLCh. If needing a more generic
702702> approach that can be paired with other perceptual spaces, see [Ray Trace](# ray-tracing-chroma-reduction).
703703
704- It' s speed is comes from the fact that it is not an iterative approach. The [MINDE](#minde-chroma-reduction) approach
705- has an unknown number of iterations and the [Ray Trace](# ray-tracing-chroma-reduction) approach uses a constant 4
706- iterations, but OkLCh Cubic is completed in a single pass .
707-
708- Additionally, not only is it faster, but it preserves lightness and hue generally better in most linear RGB spaces that
709- we tested. The improvements are likely not perceptible to the human eye, but worth calling attention to.
704+ Its speed comes from the fact that it is not an iterative approach. The [MINDE ](# minde-chroma-reduction) approach has
705+ an unknown number of iterations and the [Ray Trace](# ray-tracing-chroma-reduction) approach that uses a constant 4
706+ iterations, but OkLCh Cubic is completed in a single pass . Additionally, it is not a general approach, but it relies
707+ heavily on specifics related to the Oklab color spaces.
708+
709+ Additionally, not only is it faster, but it does preserve lightness and hue generally better in most linear RGB spaces
710+ when compared Ray Trace. Since the MINDE approach can improve it' s lightness and hue deviation by lowering the JND (at
711+ the cost of speed), it can at least be stated it does better with preservation compared to MINDE with a default JND of
712+ `0.02 ` with OkLCh. The improvements are likely not perceptible to the human eye, but worth calling attention to.
710713
711714It should be noted that OkLCh can only be used with spaces that have a gamut that can be associated with a linear RGB
712715gamut. Spaces like `hpluv` cannot be resolved using this approach.
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