diff --git a/docs/02-guides/01-platform/05-enjin-farmer-sample-game/01-setup-guide.md b/docs/02-guides/01-platform/05-enjin-farmer-sample-game/01-setup-guide.md index f2c88a2..aa340ab 100644 --- a/docs/02-guides/01-platform/05-enjin-farmer-sample-game/01-setup-guide.md +++ b/docs/02-guides/01-platform/05-enjin-farmer-sample-game/01-setup-guide.md @@ -7,6 +7,10 @@ description: "Follow our step-by-step guide to set up a sample Unity game with f import GlossaryTerm from '@site/src/components/GlossaryTerm'; +:::warning Built for Enjin Platform v2 +This guide and its sample code still target **Enjin Platform v2**. The rest of these docs have moved to **Enjin Platform v3** (currently in beta) — this page will be updated for v3 soon. +::: + Welcome! This guide will walk you through setting up and running the Enjin Farm Game, a sample project demonstrating how to integrate Enjin's NFT technology into a Unity game. In this simple farming game, you'll plant seeds, harvest crops, and collect resources. Some resources are special and will be minted as NFTs directly to your in-game wallet. You can then view these NFTs in your inventory, them, or transfer them to an external wallet. diff --git a/docs/02-guides/01-platform/05-enjin-farmer-sample-game/03-implementation-breakdown.md b/docs/02-guides/01-platform/05-enjin-farmer-sample-game/03-implementation-breakdown.md index 21bd94d..49909af 100644 --- a/docs/02-guides/01-platform/05-enjin-farmer-sample-game/03-implementation-breakdown.md +++ b/docs/02-guides/01-platform/05-enjin-farmer-sample-game/03-implementation-breakdown.md @@ -7,6 +7,10 @@ description: "Dive deep into the code and architecture of the Enjin Farmer sampl import GlossaryTerm from '@site/src/components/GlossaryTerm'; +:::warning Built for Enjin Platform v2 +This breakdown and its sample code still target **Enjin Platform v2**. The rest of these docs have moved to **Enjin Platform v3** (currently in beta) — this page will be updated for v3 soon. +::: + The **Enjin Farmer** sample project demonstrates a basic Enjin Platform integration within a Unity game. It's built with a client-server architecture to ensure security and scalability. The project consists of two main components: